Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-30 02:57:53 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-30 02:57:53 +0400
commit408ba429e6aa392f769aac4a442a7a06c1740326 (patch)
tree63ae81d4fd4799cf3d6e4afd444681c6fc5ea1d3 /source/blender/editors/space_console/space_console.c
parent2df1eeba0e212fe551f2e4cbfe222bd36026670f (diff)
2.5: Buttons View
* When resizing the window, the top position is now preserved, instead of the center position. * Fix zoom level not being preserved in various cases, when changing both with and height. This replaces some earlier code which did this at screen level but wasn't very reliable. * Different tabs now each preserve their own scroll. * When switching between tabs, it now scrolls to show as many buttons as possible, instead of possibly showing empty space. There is a trade-off here between doing that keeping the buttons in the same place, no ideal solution exists I think. * Change zooming in/out to be symmetric, for example doing numpad + then - did not give the original zoom level back. * Added some calls to avoid hanging tooltips when manipulating the view. Internals: * Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom rather than the center. * Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate), and make V2D_KEEPZOOM preserve the zoom level.
Diffstat (limited to 'source/blender/editors/space_console/space_console.c')
-rw-r--r--source/blender/editors/space_console/space_console.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c
index 408d0410067..e406cc5a561 100644
--- a/source/blender/editors/space_console/space_console.c
+++ b/source/blender/editors/space_console/space_console.c
@@ -100,12 +100,12 @@ static SpaceLink *console_new(const bContext *C)
ar->v2d.scroll |= (V2D_SCROLL_RIGHT);
ar->v2d.align |= V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; /* align bottom left */
ar->v2d.keepofs |= V2D_LOCKOFS_X;
- ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM|V2D_KEEPASPECT);
+ ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT);
ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS;
ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f;
/* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */
- //ar->v2d.keepzoom= (V2D_KEEPASPECT|V2D_KEEPZOOM);
+ //ar->v2d.keepzoom= (V2D_KEEPASPECT|V2D_LIMITZOOM);
return (SpaceLink *)sconsole;
}