diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-18 01:36:02 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-09-18 01:36:02 +0400 |
commit | 69e919530e179c0ac251534003e3ab8f540e82fe (patch) | |
tree | f45b87b1d2a31c94540011c3f5f828d073f12cae /source/blender/editors/space_console | |
parent | b572ae2a8bdd4adfc1641a43ca02061b9ae6eff9 (diff) |
Keymaps now have a poll() function, rather than adding/removing
their handlers based on notifiers, which is simpler and more
reliable.
This fixes for example editmode or uv edit keymaps not working
when creating a new 3dview or image space.
Diffstat (limited to 'source/blender/editors/space_console')
-rw-r--r-- | source/blender/editors/space_console/space_console.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c index dfaaa269970..6526b569bbb 100644 --- a/source/blender/editors/space_console/space_console.c +++ b/source/blender/editors/space_console/space_console.c @@ -147,12 +147,12 @@ static SpaceLink *console_duplicate(SpaceLink *sl) /* add handlers, stuff you only do once or on area/region changes */ static void console_main_area_init(wmWindowManager *wm, ARegion *ar) { - ListBase *keymap; + wmKeyMap *keymap; UI_view2d_region_reinit(&ar->v2d, V2D_COMMONVIEW_CUSTOM, ar->winx, ar->winy); /* own keymap */ - keymap= WM_keymap_listbase(wm, "Console", SPACE_CONSOLE, 0); /* XXX weak? */ + keymap= WM_keymap_find(wm, "Console", SPACE_CONSOLE, 0); WM_event_add_keymap_handler_bb(&ar->handlers, keymap, &ar->v2d.mask, &ar->winrct); } @@ -231,7 +231,7 @@ void console_operatortypes(void) void console_keymap(struct wmWindowManager *wm) { - ListBase *keymap= WM_keymap_listbase(wm, "Console", SPACE_CONSOLE, 0); + wmKeyMap *keymap= WM_keymap_find(wm, "Console", SPACE_CONSOLE, 0); #ifdef __APPLE__ RNA_enum_set(WM_keymap_add_item(keymap, "CONSOLE_OT_move", LEFTARROWKEY, KM_PRESS, KM_OSKEY, 0)->ptr, "type", LINE_BEGIN); |