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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-04-05 05:28:38 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-04-05 05:28:38 +0400 |
commit | 6297eb7da71eb2adfb59d9d949f530fc2b2a6287 (patch) | |
tree | 13d65f6729228495963f5ebb48776d24ce39123e /source/blender/editors/space_console | |
parent | 3ad13869fe2d96d9ca846a4ca7318c2e368e505b (diff) |
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
Diffstat (limited to 'source/blender/editors/space_console')
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