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authorMitchell Stokes <mogurijin@gmail.com>2013-04-05 05:28:38 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-04-05 05:28:38 +0400
commit6297eb7da71eb2adfb59d9d949f530fc2b2a6287 (patch)
tree13d65f6729228495963f5ebb48776d24ce39123e /source/blender/editors/space_console
parent3ad13869fe2d96d9ca846a4ca7318c2e368e505b (diff)
BGE: Cleaning up the VBO code to use RAS_TexVert more directly instead of copying out pieces. This also gets rid of MapBuffers, which isn't available in OpenGL ES. Scenes that require constant VBO updates (like my skeletal mesh stress test) are now 10~13% faster.
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