diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-30 02:57:53 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-07-30 02:57:53 +0400 |
commit | 408ba429e6aa392f769aac4a442a7a06c1740326 (patch) | |
tree | 63ae81d4fd4799cf3d6e4afd444681c6fc5ea1d3 /source/blender/editors/space_console | |
parent | 2df1eeba0e212fe551f2e4cbfe222bd36026670f (diff) |
2.5: Buttons View
* When resizing the window, the top position is now preserved,
instead of the center position.
* Fix zoom level not being preserved in various cases, when
changing both with and height. This replaces some earlier code
which did this at screen level but wasn't very reliable.
* Different tabs now each preserve their own scroll.
* When switching between tabs, it now scrolls to show as many
buttons as possible, instead of possibly showing empty space.
There is a trade-off here between doing that keeping the
buttons in the same place, no ideal solution exists I think.
* Change zooming in/out to be symmetric, for example doing
numpad + then - did not give the original zoom level back.
* Added some calls to avoid hanging tooltips when manipulating
the view.
Internals:
* Added V2D_KEEPOFS_X and V2D_KEEPOFS_Y to keep the top/bottom
rather than the center.
* Renamed V2D_KEEPZOOM to V2D_LIMITZOOM (seems more appropriate),
and make V2D_KEEPZOOM preserve the zoom level.
Diffstat (limited to 'source/blender/editors/space_console')
-rw-r--r-- | source/blender/editors/space_console/space_console.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c index 408d0410067..e406cc5a561 100644 --- a/source/blender/editors/space_console/space_console.c +++ b/source/blender/editors/space_console/space_console.c @@ -100,12 +100,12 @@ static SpaceLink *console_new(const bContext *C) ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.align |= V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y; /* align bottom left */ ar->v2d.keepofs |= V2D_LOCKOFS_X; - ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_KEEPZOOM|V2D_KEEPASPECT); + ar->v2d.keepzoom = (V2D_LOCKZOOM_X|V2D_LOCKZOOM_Y|V2D_LIMITZOOM|V2D_KEEPASPECT); ar->v2d.keeptot= V2D_KEEPTOT_BOUNDS; ar->v2d.minzoom= ar->v2d.maxzoom= 1.0f; /* for now, aspect ratio should be maintained, and zoom is clamped within sane default limits */ - //ar->v2d.keepzoom= (V2D_KEEPASPECT|V2D_KEEPZOOM); + //ar->v2d.keepzoom= (V2D_KEEPASPECT|V2D_LIMITZOOM); return (SpaceLink *)sconsole; } |