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authorClément Foucault <foucault.clem@gmail.com>2019-12-03 03:51:57 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-12-03 03:53:27 +0300
commita81fdefddebc0eec3e324cf6a9d8c51050d3e749 (patch)
tree6020a3ec1c9e8afe0de3837b7c5a4c5e2e731c9e /source/blender/editors/space_console
parent37cd7b25dc87d53ee68dde3c9cf0809e200a26fd (diff)
Overlay: Wireframe: Improve Z-fighting / missing information stippling
To do this we do a half pixel offset in the normal direction. However, we use the shading vertex normal instead of the geometric normal (for speed) and this leads to imprecisions. So we try to mitigate the common case and leave the corner cases as is.
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