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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_console | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_console')
-rw-r--r-- | source/blender/editors/space_console/space_console.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/editors/space_console/space_console.c b/source/blender/editors/space_console/space_console.c index 3a0125356f7..4b554e0c5c0 100644 --- a/source/blender/editors/space_console/space_console.c +++ b/source/blender/editors/space_console/space_console.c @@ -215,7 +215,6 @@ static void console_main_region_draw(const bContext *C, ARegion *region) /* clear and setup matrix */ UI_ThemeClearColor(TH_BACK); - GPU_clear(GPU_COLOR_BIT); /* worlks best with no view2d matrix set */ UI_view2d_view_ortho(v2d); |