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authorRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
committerRay Molenkamp <github@lazydodo.com>2018-06-28 04:07:23 +0300
commit8e02106d0ddc7b31844d26037a824d56d3c65663 (patch)
treebfa1898220d74ac9610b8a1363a4087a44f7b41d /source/blender/editors/space_file/file_draw.c
parentfe258fd4451a7fb1ccdd85d1607b6dbd30442f28 (diff)
GLRefactor: partially remove gl calls from source/blender/editors.
This translates the gl calls to the new GPU_ wrappers from D3501. Given it's tedious and repetitive work, this patch does as much as it can with search + replace, the remainder of the gl calls will need to be manually dealt with on a case by case basis. This fixes 13 of the 28 failing editors when building without opengl. For the list of substitutions see D3502 Reviewers: brecht Differential Revision: https://developer.blender.org/D3502
Diffstat (limited to 'source/blender/editors/space_file/file_draw.c')
-rw-r--r--source/blender/editors/space_file/file_draw.c7
1 files changed, 4 insertions, 3 deletions
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 360009d3ea4..4d4845c41b9 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -74,6 +74,7 @@
#include "GPU_immediate.h"
#include "GPU_immediate_util.h"
+#include "GPU_state.h"
#include "filelist.h"
@@ -377,14 +378,14 @@ static void file_draw_preview(
xco = sx + (int)dx;
yco = sy - layout->prv_h + (int)dy;
- glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
/* shadow */
if (use_dropshadow) {
UI_draw_box_shadow(220, (float)xco, (float)yco, (float)(xco + ex), (float)(yco + ey));
}
- glEnable(GL_BLEND);
+ GPU_blend(true);
/* the image */
if (!is_icon && typeflags & FILE_TYPE_FTFONT) {
@@ -419,7 +420,7 @@ static void file_draw_preview(
UI_but_drag_set_image(but, BLI_strdup(path), icon, imb, scale, true);
}
- glDisable(GL_BLEND);
+ GPU_blend(false);
}
static void renamebutton_cb(bContext *C, void *UNUSED(arg1), char *oldname)