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authorLukas Tönne <lukas.toenne@gmail.com>2015-02-25 19:03:50 +0300
committerLukas Tönne <lukas.toenne@gmail.com>2015-02-25 19:03:50 +0300
commit928aab7b4e74c9c136fb7e98bc4fcbcd3dcd45c4 (patch)
tree5fa0e7ee814d3da32ae844747befc110a60eff4b /source/blender/editors/space_file/filelist.c
parent4d8c66ddc16aed0b7ad55cb30dcb0ae54e7847af (diff)
Make cache libraries a linkable data block.
Diffstat (limited to 'source/blender/editors/space_file/filelist.c')
-rw-r--r--source/blender/editors/space_file/filelist.c45
1 files changed, 23 insertions, 22 deletions
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index 66acd7d05e3..0c43819e325 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -1190,29 +1190,30 @@ static void filelist_from_main(struct FileList *filelist)
filelist->filelist[0].relname = BLI_strdup(FILENAME_PARENT);
filelist->filelist[1].relname = BLI_strdup("Scene");
- filelist->filelist[2].relname = BLI_strdup("Object");
- filelist->filelist[3].relname = BLI_strdup("Mesh");
- filelist->filelist[4].relname = BLI_strdup("Curve");
- filelist->filelist[5].relname = BLI_strdup("Metaball");
- filelist->filelist[6].relname = BLI_strdup("Material");
- filelist->filelist[7].relname = BLI_strdup("Texture");
- filelist->filelist[8].relname = BLI_strdup("Image");
- filelist->filelist[9].relname = BLI_strdup("Ika");
- filelist->filelist[10].relname = BLI_strdup("Wave");
- filelist->filelist[11].relname = BLI_strdup("Lattice");
- filelist->filelist[12].relname = BLI_strdup("Lamp");
- filelist->filelist[13].relname = BLI_strdup("Camera");
- filelist->filelist[14].relname = BLI_strdup("Ipo");
- filelist->filelist[15].relname = BLI_strdup("World");
- filelist->filelist[16].relname = BLI_strdup("Screen");
- filelist->filelist[17].relname = BLI_strdup("VFont");
- filelist->filelist[18].relname = BLI_strdup("Text");
- filelist->filelist[19].relname = BLI_strdup("Armature");
- filelist->filelist[20].relname = BLI_strdup("Action");
- filelist->filelist[21].relname = BLI_strdup("NodeTree");
- filelist->filelist[22].relname = BLI_strdup("Speaker");
+ filelist->filelist[2].relname = BLI_strdup("CacheLibrary");
+ filelist->filelist[3].relname = BLI_strdup("Object");
+ filelist->filelist[4].relname = BLI_strdup("Mesh");
+ filelist->filelist[5].relname = BLI_strdup("Curve");
+ filelist->filelist[6].relname = BLI_strdup("Metaball");
+ filelist->filelist[7].relname = BLI_strdup("Material");
+ filelist->filelist[8].relname = BLI_strdup("Texture");
+ filelist->filelist[9].relname = BLI_strdup("Image");
+ filelist->filelist[10].relname = BLI_strdup("Ika");
+ filelist->filelist[11].relname = BLI_strdup("Wave");
+ filelist->filelist[12].relname = BLI_strdup("Lattice");
+ filelist->filelist[13].relname = BLI_strdup("Lamp");
+ filelist->filelist[14].relname = BLI_strdup("Camera");
+ filelist->filelist[15].relname = BLI_strdup("Ipo");
+ filelist->filelist[16].relname = BLI_strdup("World");
+ filelist->filelist[17].relname = BLI_strdup("Screen");
+ filelist->filelist[18].relname = BLI_strdup("VFont");
+ filelist->filelist[19].relname = BLI_strdup("Text");
+ filelist->filelist[20].relname = BLI_strdup("Armature");
+ filelist->filelist[21].relname = BLI_strdup("Action");
+ filelist->filelist[22].relname = BLI_strdup("NodeTree");
+ filelist->filelist[23].relname = BLI_strdup("Speaker");
#ifdef WITH_FREESTYLE
- filelist->filelist[23].relname = BLI_strdup("FreestyleLineStyle");
+ filelist->filelist[24].relname = BLI_strdup("FreestyleLineStyle");
#endif
}
else {