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authorJulian Eisel <julian@blender.org>2021-07-07 20:24:06 +0300
committerJulian Eisel <julian@blender.org>2021-07-07 20:24:06 +0300
commitf4cb3ccd9c070dce24db98436ccf2e0e70000077 (patch)
tree11bdbb53e466224db234bf35ef73e0fff67dac70 /source/blender/editors/space_file/filelist.c
parentfb98f22ddd5c814c01facacb48284acdfe8099fd (diff)
Assets: Keep assets active after renaming, ensure they are scrolled into view
When renaming an ID somewhere in the UI after marking it as asset, it would often get lost in the Asset Browser (scrolled out of view). It would also get deactivated. This patch makes sure that if an asset is active whose ID gets renamed, it is kept active and visible. That is important for a fast, uninterrupted asset creation workflow, where users often rename assets while working in the asset browser. Old code stored the new file-name to identify a file after re-reading the file-list after the rename. For assets that doesn't work because there may be multiple assets with the same name. Here the simple solution of just storing the pointer to the renamed ID is chosen, rather than relying on the file-name in this case. (Should be fine with undo, since the ID * reference is short lived, it's not stored over possible undo steps. If it turns out to have issues, I rather switch to a rename_id_uuid, but keep that separate from the file->uid). Reviewed by: Sybren Stüvel Differential Revision: https://developer.blender.org/D11119
Diffstat (limited to 'source/blender/editors/space_file/filelist.c')
-rw-r--r--source/blender/editors/space_file/filelist.c32
1 files changed, 27 insertions, 5 deletions
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c
index fe545aa5bf2..ab3a2bf041e 100644
--- a/source/blender/editors/space_file/filelist.c
+++ b/source/blender/editors/space_file/filelist.c
@@ -2016,19 +2016,21 @@ FileDirEntry *filelist_file(struct FileList *filelist, int index)
return filelist_file_ex(filelist, index, true);
}
-int filelist_file_findpath(struct FileList *filelist, const char *filename)
+/**
+ * Find a file from a file name, or more precisely, its file-list relative path, inside the
+ * filtered items. \return The index of the found file or -1.
+ */
+int filelist_file_find_path(struct FileList *filelist, const char *filename)
{
- int fidx = -1;
-
if (filelist->filelist.nbr_entries_filtered == FILEDIR_NBR_ENTRIES_UNSET) {
- return fidx;
+ return -1;
}
/* XXX TODO: Cache could probably use a ghash on paths too? Not really urgent though.
* This is only used to find again renamed entry,
* annoying but looks hairy to get rid of it currently. */
- for (fidx = 0; fidx < filelist->filelist.nbr_entries_filtered; fidx++) {
+ for (int fidx = 0; fidx < filelist->filelist.nbr_entries_filtered; fidx++) {
FileListInternEntry *entry = filelist->filelist_intern.filtered[fidx];
if (STREQ(entry->relpath, filename)) {
return fidx;
@@ -2039,6 +2041,26 @@ int filelist_file_findpath(struct FileList *filelist, const char *filename)
}
/**
+ * Find a file representing \a id.
+ * \return The index of the found file or -1.
+ */
+int filelist_file_find_id(const FileList *filelist, const ID *id)
+{
+ if (filelist->filelist.nbr_entries_filtered == FILEDIR_NBR_ENTRIES_UNSET) {
+ return -1;
+ }
+
+ for (int fidx = 0; fidx < filelist->filelist.nbr_entries_filtered; fidx++) {
+ FileListInternEntry *entry = filelist->filelist_intern.filtered[fidx];
+ if (entry->local_data.id == id) {
+ return fidx;
+ }
+ }
+
+ return -1;
+}
+
+/**
* Get the ID a file represents (if any). For #FILE_MAIN, #FILE_MAIN_ASSET.
*/
ID *filelist_file_get_id(const FileDirEntry *file)