diff options
author | Julian Eisel <julian@blender.org> | 2021-07-07 20:24:06 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-07-07 20:24:06 +0300 |
commit | f4cb3ccd9c070dce24db98436ccf2e0e70000077 (patch) | |
tree | 11bdbb53e466224db234bf35ef73e0fff67dac70 /source/blender/editors/space_file/filelist.c | |
parent | fb98f22ddd5c814c01facacb48284acdfe8099fd (diff) |
Assets: Keep assets active after renaming, ensure they are scrolled into view
When renaming an ID somewhere in the UI after marking it as asset, it would
often get lost in the Asset Browser (scrolled out of view). It would also get
deactivated.
This patch makes sure that if an asset is active whose ID gets renamed, it is
kept active and visible. That is important for a fast, uninterrupted asset
creation workflow, where users often rename assets while working in the asset
browser.
Old code stored the new file-name to identify a file after re-reading the
file-list after the rename. For assets that doesn't work because there may be
multiple assets with the same name. Here the simple solution of just storing
the pointer to the renamed ID is chosen, rather than relying on the file-name
in this case. (Should be fine with undo, since the ID * reference is short
lived, it's not stored over possible undo steps. If it turns out to have
issues, I rather switch to a rename_id_uuid, but keep that separate from the
file->uid).
Reviewed by: Sybren Stüvel
Differential Revision: https://developer.blender.org/D11119
Diffstat (limited to 'source/blender/editors/space_file/filelist.c')
-rw-r--r-- | source/blender/editors/space_file/filelist.c | 32 |
1 files changed, 27 insertions, 5 deletions
diff --git a/source/blender/editors/space_file/filelist.c b/source/blender/editors/space_file/filelist.c index fe545aa5bf2..ab3a2bf041e 100644 --- a/source/blender/editors/space_file/filelist.c +++ b/source/blender/editors/space_file/filelist.c @@ -2016,19 +2016,21 @@ FileDirEntry *filelist_file(struct FileList *filelist, int index) return filelist_file_ex(filelist, index, true); } -int filelist_file_findpath(struct FileList *filelist, const char *filename) +/** + * Find a file from a file name, or more precisely, its file-list relative path, inside the + * filtered items. \return The index of the found file or -1. + */ +int filelist_file_find_path(struct FileList *filelist, const char *filename) { - int fidx = -1; - if (filelist->filelist.nbr_entries_filtered == FILEDIR_NBR_ENTRIES_UNSET) { - return fidx; + return -1; } /* XXX TODO: Cache could probably use a ghash on paths too? Not really urgent though. * This is only used to find again renamed entry, * annoying but looks hairy to get rid of it currently. */ - for (fidx = 0; fidx < filelist->filelist.nbr_entries_filtered; fidx++) { + for (int fidx = 0; fidx < filelist->filelist.nbr_entries_filtered; fidx++) { FileListInternEntry *entry = filelist->filelist_intern.filtered[fidx]; if (STREQ(entry->relpath, filename)) { return fidx; @@ -2039,6 +2041,26 @@ int filelist_file_findpath(struct FileList *filelist, const char *filename) } /** + * Find a file representing \a id. + * \return The index of the found file or -1. + */ +int filelist_file_find_id(const FileList *filelist, const ID *id) +{ + if (filelist->filelist.nbr_entries_filtered == FILEDIR_NBR_ENTRIES_UNSET) { + return -1; + } + + for (int fidx = 0; fidx < filelist->filelist.nbr_entries_filtered; fidx++) { + FileListInternEntry *entry = filelist->filelist_intern.filtered[fidx]; + if (entry->local_data.id == id) { + return fidx; + } + } + + return -1; +} + +/** * Get the ID a file represents (if any). For #FILE_MAIN, #FILE_MAIN_ASSET. */ ID *filelist_file_get_id(const FileDirEntry *file) |