diff options
author | Julian Eisel <julian@blender.org> | 2021-07-21 20:22:44 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2021-07-21 20:35:39 +0300 |
commit | 10e28bd27017664064b1fb93f1ed347d6b404ae6 (patch) | |
tree | 32408fee2bad70af7eeb66f3f189cef8ae7612ee /source/blender/editors/space_file/filelist.h | |
parent | 8de2b6a02020ad0bc4e4ad7868988a37251e3f88 (diff) |
Assets: Replace duplicated asset library reference type from DNA
Since recently it's possible to access assets from outside the
File/Asset Browser, via the asset view template. So we are slowly
moving away from file space specific code to dedicated asset system
code. I introduced `AssetLibraryReference` as a duplicate of
`FileSelectAssetLibraryUID`, with a plan to delete the latter in a
separate cleanup commit. That's exactly what this commit is.
This will cause Asset Browsers to open with the default "Current File"
Asset Library. We could avoid that, but it's a minor issue really.
Diffstat (limited to 'source/blender/editors/space_file/filelist.h')
-rw-r--r-- | source/blender/editors/space_file/filelist.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_file/filelist.h b/source/blender/editors/space_file/filelist.h index cb98cf6e74a..6915e853681 100644 --- a/source/blender/editors/space_file/filelist.h +++ b/source/blender/editors/space_file/filelist.h @@ -29,7 +29,7 @@ extern "C" { struct BlendHandle; struct FileList; -struct FileSelectAssetLibraryUID; +struct AssetLibraryReference; struct FileSelection; struct wmWindowManager; @@ -73,7 +73,7 @@ void filelist_setfilter_options(struct FileList *filelist, const char *filter_search); void filelist_filter(struct FileList *filelist); void filelist_setlibrary(struct FileList *filelist, - const struct FileSelectAssetLibraryUID *asset_library); + const struct AssetLibraryReference *asset_library); void filelist_init_icons(void); void filelist_free_icons(void); |