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authorMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
committerMike Erwin <significant.bit@gmail.com>2017-04-07 23:31:26 +0300
commitbd3a1b9490d96ca00748f405037379b743744877 (patch)
treeaed8ff42fb92cc78de6729cd6d90c3c5ee9ad8ca /source/blender/editors/space_file
parentc1dc078840541bd64f95fdeca52267c75a061e04 (diff)
OpenGL: use PRIM instead of GL enum for immBegin
Getting ready for a Gawain API change... Part of T49043
Diffstat (limited to 'source/blender/editors/space_file')
-rw-r--r--source/blender/editors/space_file/file_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_file/file_draw.c b/source/blender/editors/space_file/file_draw.c
index 62625c3ccc5..bf47657f27d 100644
--- a/source/blender/editors/space_file/file_draw.c
+++ b/source/blender/editors/space_file/file_draw.c
@@ -497,7 +497,7 @@ static void draw_dividers(FileLayout *layout, View2D *v2d)
v2[1] = v2d->cur.ymin;
immBindBuiltinProgram(GPU_SHADER_2D_FLAT_COLOR);
- immBegin(GL_LINES, vertex_ct);
+ immBegin(PRIM_LINES, vertex_ct);
/* vertical column dividers */
sx = (int)v2d->tot.xmin;