Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorKévin Dietrich <kevin.dietrich@mailoo.org>2016-01-10 09:36:23 +0300
committerKévin Dietrich <kevin.dietrich@mailoo.org>2016-01-10 09:36:23 +0300
commit0372b642705c5304f252f7691b188fc65dd51b59 (patch)
treee7f1d6fb1dff5889a93d7ec0c363a04e0364365a /source/blender/editors/space_file
parentd330162ba6981a6c3691bcc8759215463d47f973 (diff)
OpenGL: port smoke drawing code to GLSL.
Beside the obvious ARB -> GLSL change, the texture slicing algorithm had to be rewritten. Although this new algorithm has the same behaviour as the old one (view aligned slicing), it works with an arbitrary number of slices (which could eventually be set by the user), which means we can preallocate the buffer. The previous algorithm would slice from the begining to the end of the volume's bbox, and draw the slices as it generates them. Also support for ARB program was removed. Patch by myself, with some minor fixes by Brecht. Reviewers: brecht, #opengl_gfx Differential Revision: https://developer.blender.org/D1694
Diffstat (limited to 'source/blender/editors/space_file')
0 files changed, 0 insertions, 0 deletions