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author | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 12:11:27 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-08-23 13:04:24 +0300 |
commit | f18e53745151eee946dcc01bc4b526994971daef (patch) | |
tree | 4694ed04ee9c9a4a509e6850ca1b65370c9a8444 /source/blender/editors/space_file | |
parent | 846cac94db56ec1a51dea9f9e6d3138840741952 (diff) |
Cleanup: GPU: Use explicit clear value in GPU_clear* commands
This replace `GPU_clear()` by `GPU_clear_color()` and `GPU_clear_depth()`.
Since we always set the clear value before clearing, it is unecessary
to track the clear color state.
Moreover, it makes it clearer what we clear the framebuffer to.
Diffstat (limited to 'source/blender/editors/space_file')
-rw-r--r-- | source/blender/editors/space_file/space_file.c | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_file/space_file.c b/source/blender/editors/space_file/space_file.c index f520f91b89b..61d6d8bf678 100644 --- a/source/blender/editors/space_file/space_file.c +++ b/source/blender/editors/space_file/space_file.c @@ -449,7 +449,6 @@ static void file_main_region_draw(const bContext *C, ARegion *region) FileSelectParams *params = ED_fileselect_get_params(sfile); View2D *v2d = ®ion->v2d; - float col[3]; /* Needed, because filelist is not initialized on loading */ if (!sfile->files || filelist_empty(sfile->files)) { @@ -457,9 +456,7 @@ static void file_main_region_draw(const bContext *C, ARegion *region) } /* clear and setup matrix */ - UI_GetThemeColor3fv(TH_BACK, col); - GPU_clear_color(col[0], col[1], col[2], 1.0f); - GPU_clear(GPU_COLOR_BIT); + UI_ThemeClearColor(TH_BACK); /* Allow dynamically sliders to be set, saves notifiers etc. */ |