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authorCampbell Barton <ideasman42@gmail.com>2018-06-04 10:39:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2018-06-04 10:39:04 +0300
commit95011f6d484b369db92ae13c674a6522d664ea8f (patch)
tree91ba2719c9f3096fad0f1f768aa7b1c4d79aa32a /source/blender/editors/space_graph/graph_draw.c
parent0911acb5cf49c5ba05b1df045b41697704aa288a (diff)
parent44505b38df557a5711703613685a1dec9fc2c3d9 (diff)
Merge branch 'master' into blender2.8
Diffstat (limited to 'source/blender/editors/space_graph/graph_draw.c')
-rw-r--r--source/blender/editors/space_graph/graph_draw.c228
1 files changed, 114 insertions, 114 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index 94984dd590c..7c6af0b4c62 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -63,7 +63,7 @@
/* *************************** */
/* Utility Drawing Defines */
-/* determine the alpha value that should be used when
+/* determine the alpha value that should be used when
* drawing components for some F-Curve (fcu)
* - selected F-Curves should be more visible than partially visible ones
*/
@@ -175,14 +175,14 @@ static void draw_fcurve_selected_keyframe_vertices(FCurve *fcu, View2D *v2d, boo
BezTriple *bezt = fcu->bezt;
for (int i = 0; i < fcu->totvert; i++, bezt++) {
- /* as an optimization step, only draw those in view
+ /* as an optimization step, only draw those in view
* - we apply a correction factor to ensure that points don't pop in/out due to slight twitches of view size
*/
if (IN_RANGE(bezt->vec[1][0], (v2d->cur.xmin - fac), (v2d->cur.xmax + fac))) {
if (edit) {
/* 'Keyframe' vertex only, as handle lines and handles have already been drawn
* - only draw those with correct selection state for the current drawing color
- * -
+ * -
*/
if ((bezt->f2 & SELECT) == sel)
immVertex2fv(pos, bezt->vec[1]);
@@ -273,7 +273,7 @@ static void draw_fcurve_vertices(ARegion *ar, FCurve *fcu, bool do_handles, bool
{
View2D *v2d = &ar->v2d;
- /* only draw points if curve is visible
+ /* only draw points if curve is visible
* - draw unselected points before selected points as separate passes
* to make sure in the case of overlapping points that the selected is always visible
* - draw handles before keyframes, so that keyframes will overlap handles (keyframes are more important for users)
@@ -330,7 +330,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
immBeginAtMost(GWN_PRIM_LINES, 4 * 2 * fcu->totvert);
- /* slightly hacky, but we want to draw unselected points before selected ones
+ /* slightly hacky, but we want to draw unselected points before selected ones
* so that selected points are clearly visible
*/
for (sel = 0; sel < 2; sel++) {
@@ -340,18 +340,18 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
unsigned char col[4];
for (b = 0; b < fcu->totvert; b++, prevbezt = bezt, bezt++) {
- /* if only selected keyframes can get their handles shown,
+ /* if only selected keyframes can get their handles shown,
* check that keyframe is selected
*/
if (sipo->flag & SIPO_SELVHANDLESONLY) {
if (BEZT_ISSEL_ANY(bezt) == 0)
continue;
}
-
+
/* draw handle with appropriate set of colors if selection is ok */
if ((bezt->f2 & SELECT) == sel) {
fp = bezt->vec[0];
-
+
/* only draw first handle if previous segment had handles */
if ((!prevbezt && (bezt->ipo == BEZT_IPO_BEZ)) || (prevbezt && (prevbezt->ipo == BEZT_IPO_BEZ))) {
UI_GetThemeColor3ubv(basecol + bezt->h1, col);
@@ -361,7 +361,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
immAttrib4ubv(color, col);
immVertex2fv(pos, fp + 3);
}
-
+
/* only draw second handle if this segment is bezier */
if (bezt->ipo == BEZT_IPO_BEZ) {
UI_GetThemeColor3ubv(basecol + bezt->h2, col);
@@ -385,7 +385,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
immAttrib4ubv(color, col);
immVertex2fv(pos, fp + 3);
}
-
+
/* only draw second handle if this segment is bezier, and selection is ok */
if (((bezt->f3 & SELECT) == sel) &&
(bezt->ipo == BEZT_IPO_BEZ))
@@ -408,7 +408,7 @@ static void draw_fcurve_handles(SpaceIpo *sipo, FCurve *fcu)
/* Samples ---------------- */
-/* helper func - draw sample-range marker for an F-Curve as a cross
+/* helper func - draw sample-range marker for an F-Curve as a cross
* NOTE: the caller MUST HAVE GL_LINE_SMOOTH & GL_BLEND ENABLED, otherwise, the controls don't
* have a consistent appearance (due to off-pixel alignments)...
*/
@@ -437,15 +437,15 @@ static void draw_fcurve_samples(SpaceIpo *sipo, ARegion *ar, FCurve *fcu)
{
FPoint *first, *last;
float hsize, xscale, yscale;
-
+
/* get view settings */
hsize = UI_GetThemeValuef(TH_VERTEX_SIZE);
UI_view2d_scale_get(&ar->v2d, &xscale, &yscale);
-
+
/* get verts */
first = fcu->fpt;
last = (first) ? (first + (fcu->totvert - 1)) : (NULL);
-
+
/* draw */
if (first && last) {
/* anti-aliased lines for more consistent appearance */
@@ -491,10 +491,10 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
/* disable any drivers temporarily */
driver = fcu->driver;
fcu->driver = NULL;
-
+
/* compute unit correction factor */
unitFac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
-
+
/* Note about sampling frequency:
* Ideally, this is chosen such that we have 1-2 pixels = 1 segment
* which means that our curves can be as smooth as possible. However,
@@ -510,10 +510,10 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
/* grid->dx represents the number of 'frames' between gridlines, but we divide by U.v2d_min_gridsize to get pixels-steps */
/* TODO: perhaps we should have 1.0 frames as upper limit so that curves don't get too distorted? */
samplefreq = dx / (U.v2d_min_gridsize * U.pixelsize);
-
+
if (sipo->flag & SIPO_BEAUTYDRAW_OFF) {
/* Low Precision = coarse lower-bound clamping
- *
+ *
* Although the "Beauty Draw" flag was originally for AA'd
* line drawing, the sampling rate here has a much greater
* impact on performance (e.g. for T40372)!
@@ -529,15 +529,15 @@ static void draw_fcurve_curve(bAnimContext *ac, ID *id, FCurve *fcu, View2D *v2d
if (samplefreq < 0.00001f)
samplefreq = 0.00001f;
}
-
-
+
+
/* the start/end times are simply the horizontal extents of the 'cur' rect */
stime = v2d->cur.xmin;
etime = v2d->cur.xmax + samplefreq; /* + samplefreq here so that last item gets included... */
-
-
- /* at each sampling interval, add a new vertex
- * - apply the unit correction factor to the calculated values so that
+
+
+ /* at each sampling interval, add a new vertex
+ * - apply the unit correction factor to the calculated values so that
* the displayed values appear correctly in the viewport
*/
@@ -584,11 +584,11 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
gpuTranslate2f(0.0f, offset);
immBegin(GWN_PRIM_LINE_STRIP, count);
-
+
/* extrapolate to left? - left-side of view comes before first keyframe? */
if (prevfpt->vec[0] > v2d->cur.xmin) {
v[0] = v2d->cur.xmin;
-
+
/* y-value depends on the interpolation */
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) {
/* just extend across the first keyframe's value */
@@ -600,26 +600,26 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
if (fac) fac = 1.0f / fac;
v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]);
}
-
+
immVertex2fv(shdr_pos, v);
}
-
+
/* loop over samples, drawing segments */
/* draw curve between first and last keyframe (if there are enough to do so) */
while (b--) {
/* Linear interpolation: just add one point (which should add a new line segment) */
immVertex2fv(shdr_pos, prevfpt->vec);
-
+
/* get next pointers */
if (b > 0) {
prevfpt++;
}
}
-
+
/* extrapolate to right? (see code for left-extrapolation above too) */
if (prevfpt->vec[0] < v2d->cur.xmax) {
v[0] = v2d->cur.xmax;
-
+
/* y-value depends on the interpolation */
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (fcu->totvert == 1)) {
/* based on last keyframe's value */
@@ -632,29 +632,29 @@ static void draw_fcurve_curve_samples(bAnimContext *ac, ID *id, FCurve *fcu, Vie
if (fac) fac = 1.0f / fac;
v[1] = prevfpt->vec[1] - fac * (prevfpt->vec[1] - fpt->vec[1]);
}
-
+
immVertex2fv(shdr_pos, v);
}
-
+
immEnd();
gpuPopMatrix();
}
-/* helper func - check if the F-Curve only contains easily drawable segments
+/* helper func - check if the F-Curve only contains easily drawable segments
* (i.e. no easing equation interpolations)
*/
static bool fcurve_can_use_simple_bezt_drawing(FCurve *fcu)
{
BezTriple *bezt;
int i;
-
+
for (i = 0, bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) {
if (ELEM(bezt->ipo, BEZT_IPO_CONST, BEZT_IPO_LIN, BEZT_IPO_BEZ) == false) {
return false;
}
}
-
+
return true;
}
@@ -670,7 +670,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
int resol;
float unit_scale, offset;
short mapping_flag = ANIM_get_normalization_flags(ac);
-
+
/* apply unit mapping */
gpuPushMatrix();
unit_scale = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
@@ -681,12 +681,12 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
* bezier interpolation, and are drawn at full res.
* This is tricky to optimize, but maybe can be improved at some point... */
immBeginAtMost(GWN_PRIM_LINE_STRIP, (b * 32 + 3));
-
+
/* extrapolate to left? */
if (prevbezt->vec[1][0] > v2d->cur.xmin) {
/* left-side of view comes before first keyframe, so need to extend as not cyclic */
v1[0] = v2d->cur.xmin;
-
+
/* y-value depends on the interpolation */
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) {
/* just extend across the first keyframe's value */
@@ -704,17 +704,17 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
if (fac) fac = 1.0f / fac;
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[0][1] - prevbezt->vec[1][1]);
}
-
+
immVertex2fv(pos, v1);
}
-
+
/* if only one keyframe, add it now */
if (fcu->totvert == 1) {
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
immVertex2fv(pos, v1);
}
-
+
/* draw curve between first and last keyframe (if there are enough to do so) */
/* TODO: optimize this to not have to calc stuff out of view too? */
while (b--) {
@@ -723,7 +723,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
immVertex2fv(pos, v1);
-
+
v1[0] = bezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
immVertex2fv(pos, v1);
@@ -735,10 +735,10 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
immVertex2fv(pos, v1);
}
else if (prevbezt->ipo == BEZT_IPO_BEZ) {
- /* Bezier-Interpolation: draw curve as series of segments between keyframes
+ /* Bezier-Interpolation: draw curve as series of segments between keyframes
* - resol determines number of points to sample in between keyframes
*/
-
+
/* resol depends on distance between points (not just horizontal) OR is a fixed high res */
/* TODO: view scale should factor into this someday too... */
if (fcu->driver) {
@@ -747,7 +747,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
else {
resol = (int)(5.0f * len_v2v2(bezt->vec[1], prevbezt->vec[1]));
}
-
+
if (resol < 2) {
/* only draw one */
v1[0] = prevbezt->vec[1][0];
@@ -758,32 +758,32 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
/* clamp resolution to max of 32 */
/* NOTE: higher values will crash */
if (resol > 32) resol = 32;
-
+
v1[0] = prevbezt->vec[1][0];
v1[1] = prevbezt->vec[1][1];
v2[0] = prevbezt->vec[2][0];
v2[1] = prevbezt->vec[2][1];
-
+
v3[0] = bezt->vec[0][0];
v3[1] = bezt->vec[0][1];
v4[0] = bezt->vec[1][0];
v4[1] = bezt->vec[1][1];
-
+
correct_bezpart(v1, v2, v3, v4);
-
+
BKE_curve_forward_diff_bezier(v1[0], v2[0], v3[0], v4[0], data, resol, sizeof(float) * 3);
BKE_curve_forward_diff_bezier(v1[1], v2[1], v3[1], v4[1], data + 1, resol, sizeof(float) * 3);
-
+
for (fp = data; resol; resol--, fp += 3) {
immVertex2fv(pos, fp);
}
}
}
-
+
/* get next pointers */
prevbezt = bezt;
bezt++;
-
+
/* last point? */
if (b == 0) {
v1[0] = prevbezt->vec[1][0];
@@ -791,11 +791,11 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
immVertex2fv(pos, v1);
}
}
-
+
/* extrapolate to right? (see code for left-extrapolation above too) */
if (prevbezt->vec[1][0] < v2d->cur.xmax) {
v1[0] = v2d->cur.xmax;
-
+
/* y-value depends on the interpolation */
if ((fcu->extend == FCURVE_EXTRAPOLATE_CONSTANT) || (fcu->flag & FCURVE_INT_VALUES) || (prevbezt->ipo == BEZT_IPO_CONST) || (fcu->totvert == 1)) {
/* based on last keyframe's value */
@@ -814,10 +814,10 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
if (fac) fac = 1.0f / fac;
v1[1] = prevbezt->vec[1][1] - fac * (prevbezt->vec[2][1] - prevbezt->vec[1][1]);
}
-
+
immVertex2fv(pos, v1);
}
-
+
immEnd();
gpuPopMatrix();
@@ -825,7 +825,7 @@ static void draw_fcurve_curve_bezts(bAnimContext *ac, ID *id, FCurve *fcu, View2
/* Debugging -------------------------------- */
-/* Draw indicators which show the value calculated from the driver,
+/* Draw indicators which show the value calculated from the driver,
* and how this is mapped to the value that comes out of it. This
* is handy for helping users better understand how to interpret
* the graphs, and also facilitates debugging.
@@ -837,7 +837,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
short mapping_flag = ANIM_get_normalization_flags(ac);
float offset;
float unitfac = ANIM_unit_mapping_get_factor(ac->scene, id, fcu, mapping_flag, &offset);
-
+
/* for now, only show when debugging driver... */
//if ((driver->flag & DRIVER_FLAG_SHOWDEBUG) == 0)
// return;
@@ -852,19 +852,19 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
immUniform1i("num_colors", 0); /* Simple dashes. */
/* No curve to modify/visualize the result?
- * => We still want to show the 1-1 default...
+ * => We still want to show the 1-1 default...
*/
if ((fcu->totvert == 0) && BLI_listbase_is_empty(&fcu->modifiers)) {
float t;
-
+
/* draw with thin dotted lines in style of what curve would have been */
immUniformColor3fv(fcu->color);
-
+
immUniform1f("dash_width", 40.0f);
immUniform1f("dash_factor", 0.5f);
glLineWidth(2.0f);
-
- /* draw 1-1 line, stretching just past the screen limits
+
+ /* draw 1-1 line, stretching just past the screen limits
* NOTE: we need to scale the y-values to be valid for the units
*/
immBegin(GWN_PRIM_LINES, 2);
@@ -877,17 +877,17 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
immEnd();
}
-
+
/* draw driver only if actually functional */
if ((driver->flag & DRIVER_FLAG_INVALID) == 0) {
/* grab "coordinates" for driver outputs */
float x = driver->curval;
float y = fcu->curval * unitfac;
-
+
/* only draw indicators if the point is in range*/
if (x >= v2d->cur.xmin) {
float co[2];
-
+
/* draw dotted lines leading towards this point from both axes ....... */
immUniformColor3f(0.9f, 0.9f, 0.9f);
immUniform1f("dash_width", 10.0f);
@@ -916,7 +916,7 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
immVertex2fv(shdr_pos, co);
immEnd();
-
+
immUnbindProgram();
/* GWN_PRIM_POINTS do not survive dashed line geometry shader... */
@@ -926,15 +926,15 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
/* -> outer frame */
immUniformColor3f(0.9f, 0.9f, 0.9f);
glPointSize(7.0);
-
+
immBegin(GWN_PRIM_POINTS, 1);
immVertex2f(shdr_pos, x, y);
immEnd();
-
+
/* inner frame */
immUniformColor3f(0.9f, 0.0f, 0.0f);
glPointSize(3.0);
-
+
immBegin(GWN_PRIM_POINTS, 1);
immVertex2f(shdr_pos, x, y);
immEnd();
@@ -946,16 +946,16 @@ static void graph_draw_driver_debug(bAnimContext *ac, ID *id, FCurve *fcu)
/* Public Curve-Drawing API ---------------- */
-/* Draw the 'ghost' F-Curves (i.e. snapshots of the curve)
+/* Draw the 'ghost' F-Curves (i.e. snapshots of the curve)
* NOTE: unit mapping has already been applied to the values, so do not try and apply again
*/
void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
{
FCurve *fcu;
-
+
/* draw with thick dotted lines */
glLineWidth(3.0f);
-
+
/* anti-aliased lines for less jagged appearance */
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) {
glEnable(GL_LINE_SMOOTH);
@@ -976,12 +976,12 @@ void graph_draw_ghost_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar)
/* the ghost curves are simply sampled F-Curves stored in sipo->ghostCurves */
for (fcu = sipo->ghostCurves.first; fcu; fcu = fcu->next) {
- /* set whatever color the curve has set
+ /* set whatever color the curve has set
* - this is set by the function which creates these
* - draw with a fixed opacity of 2
*/
immUniformColor3fvAlpha(fcu->color, 0.5f);
-
+
/* simply draw the stored samples */
draw_fcurve_curve_samples(ac, NULL, fcu, &ar->v2d, shdr_pos);
}
@@ -1002,21 +1002,21 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
-
+
/* build list of curves to draw */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_CURVE_VISIBLE);
filter |= ((sel) ? (ANIMFILTER_SEL) : (ANIMFILTER_UNSEL));
ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
-
+
/* for each curve:
- * draw curve, then handle-lines, and finally vertices in this order so that
+ * draw curve, then handle-lines, and finally vertices in this order so that
* the data will be layered correctly
*/
for (ale = anim_data.first; ale; ale = ale->next) {
FCurve *fcu = (FCurve *)ale->key_data;
FModifier *fcm = find_active_fmodifier(&fcu->modifiers);
AnimData *adt = ANIM_nla_mapping_get(ac, ale);
-
+
/* map keyframes for drawing if scaled F-Curve */
if (adt) {
ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 0, 0);
@@ -1028,7 +1028,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
* - controls from active modifier take precedence over keyframes
* (XXX! editing tools need to take this into account!)
*/
-
+
/* 1) draw curve line */
if (((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) ||
(((fcu->bezt) || (fcu->fpt)) && (fcu->totvert)))
@@ -1041,7 +1041,7 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
else {
glLineWidth(1.0);
}
-
+
/* anti-aliased lines for less jagged appearance */
if ((sipo->flag & SIPO_BEAUTYDRAW_OFF) == 0) {
glEnable(GL_LINE_SMOOTH);
@@ -1081,8 +1081,8 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
/* draw F-Curve */
if ((fcu->modifiers.first) || (fcu->flag & FCURVE_INT_VALUES)) {
- /* draw a curve affected by modifiers or only allowed to have integer values
- * by sampling it at various small-intervals over the visible region
+ /* draw a curve affected by modifiers or only allowed to have integer values
+ * by sampling it at various small-intervals over the visible region
*/
draw_fcurve_curve(ac, ale->id, fcu, &ar->v2d, grid, shdr_pos);
}
@@ -1108,8 +1108,8 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
}
glDisable(GL_BLEND);
}
-
- /* 2) draw handles and vertices as appropriate based on active
+
+ /* 2) draw handles and vertices as appropriate based on active
* - if the option to only show controls if the F-Curve is selected is enabled, we must obey this
*/
if (!(sipo->flag & SIPO_SELCUVERTSONLY) || (fcu->flag & FCURVE_SELECTED)) {
@@ -1127,46 +1127,46 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
short mapping_flag = ANIM_get_normalization_flags(ac);
float offset;
float unit_scale = ANIM_unit_mapping_get_factor(ac->scene, ale->id, fcu, mapping_flag, &offset);
-
+
/* apply unit-scaling to all values via OpenGL */
gpuPushMatrix();
gpuScale2f(1.0f, unit_scale);
gpuTranslate2f(0.0f, offset);
-
+
/* set this once and for all - all handles and handle-verts should use the same thickness */
glLineWidth(1.0);
-
+
if (fcu->bezt) {
bool do_handles = draw_fcurve_handles_check(sipo, fcu);
-
+
if (do_handles) {
/* only draw handles/vertices on keyframes */
glEnable(GL_BLEND);
draw_fcurve_handles(sipo, fcu);
glDisable(GL_BLEND);
}
-
+
draw_fcurve_vertices(ar, fcu, do_handles, (sipo->flag & SIPO_SELVHANDLESONLY));
}
else {
/* samples: only draw two indicators at either end as indicators */
draw_fcurve_samples(sipo, ar, fcu);
}
-
+
gpuPopMatrix();
}
}
-
+
/* 3) draw driver debugging stuff */
if ((ac->datatype == ANIMCONT_DRIVERS) && (fcu->flag & FCURVE_ACTIVE)) {
graph_draw_driver_debug(ac, ale->id, fcu);
}
-
+
/* undo mapping of keyframes for drawing if scaled F-Curve */
if (adt)
- ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0);
+ ANIM_nla_mapping_apply_fcurve(adt, ale->key_data, 1, 0);
}
-
+
/* free list of curves */
ANIM_animdata_freelist(&anim_data);
}
@@ -1175,40 +1175,40 @@ void graph_draw_curves(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGrid
/* Channel List */
/* left hand part */
-void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
+void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
{
ListBase anim_data = {NULL, NULL};
bAnimListElem *ale;
int filter;
-
+
View2D *v2d = &ar->v2d;
float y = 0.0f, height;
size_t items;
int i = 0;
-
+
/* build list of channels to draw */
filter = (ANIMFILTER_DATA_VISIBLE | ANIMFILTER_LIST_VISIBLE | ANIMFILTER_LIST_CHANNELS);
items = ANIM_animdata_filter(ac, &anim_data, filter, ac->data, ac->datatype);
-
+
/* Update max-extent of channels here (taking into account scrollers):
* - this is done to allow the channel list to be scrollable, but must be done here
* to avoid regenerating the list again and/or also because channels list is drawn first
- * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
+ * - offset of ACHANNEL_HEIGHT*2 is added to the height of the channels, as first is for
* start of list offset, and the second is as a correction for the scrollers.
*/
height = (float)((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac) * 2));
UI_view2d_totRect_set(v2d, BLI_rcti_size_x(&ar->v2d.mask), height);
-
+
/* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */
size_t channel_index = 0;
-
+
y = (float)ACHANNEL_FIRST(ac);
-
+
for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
-
+
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
@@ -1216,7 +1216,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
/* draw all channels using standard channel-drawing API */
ANIM_channel_draw(ac, ale, yminc, ymaxc, channel_index);
}
-
+
/* adjust y-position for next one */
y -= ACHANNEL_STEP(ac);
channel_index++;
@@ -1225,17 +1225,17 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
{ /* second pass: widgets */
uiBlock *block = UI_block_begin(C, ar, __func__, UI_EMBOSS);
size_t channel_index = 0;
-
+
y = (float)ACHANNEL_FIRST(ac);
-
+
/* set blending again, as may not be set in previous step */
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
glEnable(GL_BLEND);
-
+
for (ale = anim_data.first, i = 0; ale; ale = ale->next, i++) {
const float yminc = (float)(y - ACHANNEL_HEIGHT_HALF(ac));
const float ymaxc = (float)(y + ACHANNEL_HEIGHT_HALF(ac));
-
+
/* check if visible */
if (IN_RANGE(yminc, v2d->cur.ymin, v2d->cur.ymax) ||
IN_RANGE(ymaxc, v2d->cur.ymin, v2d->cur.ymax) )
@@ -1243,18 +1243,18 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
/* draw all channels using standard channel-drawing API */
ANIM_channel_draw_widgets(C, ac, ale, block, yminc, ymaxc, channel_index);
}
-
+
/* adjust y-position for next one */
y -= ACHANNEL_STEP(ac);
channel_index++;
}
-
+
UI_block_end(C, block);
UI_block_draw(C, block);
-
+
glDisable(GL_BLEND);
}
-
+
/* free tempolary channels */
ANIM_animdata_freelist(&anim_data);
}