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authorJulian Eisel <julian@blender.org>2020-03-06 18:56:42 +0300
committerJulian Eisel <julian@blender.org>2020-03-06 19:19:23 +0300
commitb2ee1770d4c31078518f4ec9edd5196a41345162 (patch)
tree6b7f6ff9057322245fc3b3407bece3f1c0cb3eb5 /source/blender/editors/space_graph/graph_select.c
parentb825a95ec311a169d33fe21e28418f11a516c82f (diff)
Cleanup: Rename ARegion variables from ar to region
The old convention was easy to confuse with ScrArea. Part of https://developer.blender.org/T74432. This is mostly a batch rename with some manual fixing. Only single word variable names are changed, no prefixed/suffixed names. Brecht van Lommel and Campbell Barton both gave me a green light for this convention change. Also ran clan clang format on affected files.
Diffstat (limited to 'source/blender/editors/space_graph/graph_select.c')
-rw-r--r--source/blender/editors/space_graph/graph_select.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_graph/graph_select.c b/source/blender/editors/space_graph/graph_select.c
index 82b8277cde5..94870cf0d81 100644
--- a/source/blender/editors/space_graph/graph_select.c
+++ b/source/blender/editors/space_graph/graph_select.c
@@ -179,7 +179,7 @@ static void get_nearest_fcurve_verts_list(bAnimContext *ac, const int mval[2], L
int filter;
SpaceGraph *sipo = (SpaceGraph *)ac->sl;
- View2D *v2d = &ac->ar->v2d;
+ View2D *v2d = &ac->region->v2d;
short mapping_flag = 0;
/* get curves to search through
@@ -521,7 +521,7 @@ static void box_select_graphkeys(bAnimContext *ac,
SpaceGraph *sipo = (SpaceGraph *)ac->sl;
KeyframeEditData ked;
KeyframeEditFunc ok_cb, select_cb;
- View2D *v2d = &ac->ar->v2d;
+ View2D *v2d = &ac->region->v2d;
rctf rectf, scaled_rectf;
/* Convert mouse coordinates to frame ranges and
@@ -1370,8 +1370,8 @@ static int graphkeys_select_leftright_invoke(bContext *C, wmOperator *op, const
/* handle mode-based testing */
if (leftright == GRAPHKEYS_LRSEL_TEST) {
Scene *scene = ac.scene;
- ARegion *ar = ac.ar;
- View2D *v2d = &ar->v2d;
+ ARegion *region = ac.region;
+ View2D *v2d = &region->v2d;
float x;
/* determine which side of the current frame mouse is on */