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authorJacques Lucke <mail@jlucke.com>2019-05-02 13:00:12 +0300
committerJacques Lucke <mail@jlucke.com>2019-05-02 13:00:12 +0300
commit667af6cf411918ba181afc1a7d6bcb474f9fadb8 (patch)
treed9d8831caff733df9293db42d87fbc9733ba1415 /source/blender/editors/space_graph/space_graph.c
parent5b14b5654231a50874fd9103d2adb306f62aec8d (diff)
Refactor grid and scale indicator text drawing
This affects the timeline, dopesheet, graph editor, sequencer, clip editor and nla editor. Removed structs and enums: `V2D_ARG_DUMMY`, `eView2D_Units`, `eView2D_Clamp`, `eView2D_Gridlines`, `View2DGrid`. A main goal of this refactor is to get rid of the very generic `View2DGrid` struct. The drawing code became very complex because there were many different combinations of settings. This refactor implements a different approach. Instead of one very generic API, there are many slighly different functions that do exactly, what we need in the different editors. Only very little code is duplicated, because the API functions compose some shared low level code. This structure makes the code much easier to debug and change, because every function has much fewer responsibilities. Additionally, this refactor fixes some long standing bugs. E.g. when `Show Seconds` is enabled, you zoom in and pan the view. Or that the step size between displayed frame numbers was always `>= 2`, no matter how close you zoom in. Reviewers: brecht Differential Revision: https://developer.blender.org/D4776
Diffstat (limited to 'source/blender/editors/space_graph/space_graph.c')
-rw-r--r--source/blender/editors/space_graph/space_graph.c27
1 files changed, 8 insertions, 19 deletions
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index d8e1b9d2035..86d0b961a31 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -198,10 +198,9 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
Scene *scene = CTX_data_scene(C);
bAnimContext ac;
View2D *v2d = &ar->v2d;
- View2DGrid *grid;
View2DScrollers *scrollers;
float col[3];
- short unitx = 0, unity = V2D_UNIT_VALUES, cfra_flag = 0;
+ short cfra_flag = 0;
/* clear and setup matrix */
UI_GetThemeColor3fv(TH_BACK, col);
@@ -211,18 +210,9 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_view_ortho(v2d);
/* grid */
- unitx = ((sipo->mode == SIPO_MODE_ANIMATION) && (sipo->flag & SIPO_DRAWTIME)) ?
- V2D_UNIT_SECONDS :
- V2D_UNIT_FRAMESCALE;
- grid = UI_view2d_grid_calc(CTX_data_scene(C),
- v2d,
- unitx,
- V2D_GRID_NOCLAMP,
- unity,
- V2D_GRID_NOCLAMP,
- ar->winx,
- ar->winy);
- UI_view2d_grid_draw(v2d, grid, V2D_GRIDLINES_ALL);
+ bool display_seconds = (sipo->mode == SIPO_MODE_ANIMATION) && (sipo->flag & SIPO_DRAWTIME);
+ UI_view2d_draw_lines_x__frames_or_seconds(v2d, scene, display_seconds);
+ UI_view2d_draw_lines_y__values(v2d);
ED_region_draw_cb_draw(C, ar, REGION_DRAW_PRE_VIEW);
@@ -237,8 +227,8 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
graph_draw_ghost_curves(&ac, sipo, ar);
/* draw curves twice - unselected, then selected, so that the are fewer occlusion problems */
- graph_draw_curves(&ac, sipo, ar, grid, 0);
- graph_draw_curves(&ac, sipo, ar, grid, 1);
+ graph_draw_curves(&ac, sipo, ar, 0);
+ graph_draw_curves(&ac, sipo, ar, 1);
/* XXX the slow way to set tot rect... but for nice sliders needed (ton) */
get_graph_keyframe_extents(
@@ -326,9 +316,8 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
UI_view2d_scrollers_free(scrollers);
/* scale numbers */
- UI_view2d_grid_draw_numbers_horizontal(scene, v2d, grid, &v2d->hor, unitx, false);
- UI_view2d_grid_draw_numbers_vertical(scene, v2d, grid, &v2d->vert, unity, 0.0f);
- UI_view2d_grid_free(grid);
+ UI_view2d_draw_scale_x__frames_or_seconds(ar, v2d, &v2d->hor, scene, display_seconds);
+ UI_view2d_draw_scale_y__values(ar, v2d, &v2d->vert);
/* draw current frame number-indicator on top of scrollers */
if ((sipo->mode != SIPO_MODE_DRIVERS) && ((sipo->flag & SIPO_NODRAWCFRANUM) == 0)) {