Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJacques Lucke <mail@jlucke.com>2019-04-30 15:10:53 +0300
committerJacques Lucke <mail@jlucke.com>2019-04-30 15:10:53 +0300
commit7f0b122b668621013afa2950558cb5468bb1b71b (patch)
treecf9882f68e2ae6ef264e44cb17974673967591d2 /source/blender/editors/space_graph/space_graph.c
parent2445d5abc269123cb0789cc16a5710c6577e9d20 (diff)
Refactor: Separate scrollers from text drawing in API
This is a continuation of rB7fdffd735ff24, where I separated the e.g. frame number drawing from scrollers internally. This patch changes the API, so that space draw handlers have to draw these numbers explicitely. This greatly simplifies the scrollers API for all spaces that just need scrollers without any frame numbers. Reviewers: campbellbarton Differential Revision: https://developer.blender.org/D4747
Diffstat (limited to 'source/blender/editors/space_graph/space_graph.c')
-rw-r--r--source/blender/editors/space_graph/space_graph.c18
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c
index c02021591db..1ae69394d0a 100644
--- a/source/blender/editors/space_graph/space_graph.c
+++ b/source/blender/editors/space_graph/space_graph.c
@@ -248,9 +248,6 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
v2d->tot.xmax += 10.0f;
}
- /* only free grid after drawing data, as we need to use it to determine sampling rate */
- UI_view2d_grid_free(grid);
-
if (((sipo->flag & SIPO_NODRAWCURSOR) == 0) || (sipo->mode == SIPO_MODE_DRIVERS)) {
uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
@@ -324,11 +321,15 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar)
/* scrollers */
// FIXME: args for scrollers depend on the type of data being shown...
- scrollers = UI_view2d_scrollers_calc(
- C, v2d, NULL, unitx, V2D_GRID_NOCLAMP, unity, V2D_GRID_NOCLAMP);
- UI_view2d_scrollers_draw(C, v2d, scrollers);
+ scrollers = UI_view2d_scrollers_calc(v2d, NULL);
+ UI_view2d_scrollers_draw(v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
+ /* scale numbers */
+ UI_view2d_grid_draw_numbers_horizontal(scene, v2d, grid, &v2d->hor, unitx, false);
+ UI_view2d_grid_draw_numbers_vertical(scene, v2d, grid, &v2d->vert, unity, 0.0f);
+ UI_view2d_grid_free(grid);
+
/* draw current frame number-indicator on top of scrollers */
if ((sipo->mode != SIPO_MODE_DRIVERS) && ((sipo->flag & SIPO_NODRAWCFRANUM) == 0)) {
UI_view2d_view_orthoSpecial(ar, v2d, 1);
@@ -381,9 +382,8 @@ static void graph_channel_region_draw(const bContext *C, ARegion *ar)
UI_view2d_view_restore(C);
/* scrollers */
- scrollers = UI_view2d_scrollers_calc(
- C, v2d, NULL, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY, V2D_ARG_DUMMY);
- UI_view2d_scrollers_draw(C, v2d, scrollers);
+ scrollers = UI_view2d_scrollers_calc(v2d, NULL);
+ UI_view2d_scrollers_draw(v2d, scrollers);
UI_view2d_scrollers_free(scrollers);
}