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author | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:32 +0300 |
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committer | Mike Erwin <significant.bit@gmail.com> | 2016-01-23 08:58:51 +0300 |
commit | e25ba162c0b62b19cf367f0f29e29d0c0960978d (patch) | |
tree | 6f274502a6fb22b1679decca4b944e09fab29137 /source/blender/editors/space_graph/space_graph.c | |
parent | 90293a8da375b785fa58d3f56de1b286072107c1 (diff) |
OpenGL: call glLineWidth less often
Each LINES draw call is now responsible for its own line width. No need
to set it back to its 1.0 default after every draw.
This eliminates half our calls to glLineWidth , similar to last week’s
work on glPointSize.
Diffstat (limited to 'source/blender/editors/space_graph/space_graph.c')
-rw-r--r-- | source/blender/editors/space_graph/space_graph.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/editors/space_graph/space_graph.c b/source/blender/editors/space_graph/space_graph.c index 6d040546929..c6a8a9753d1 100644 --- a/source/blender/editors/space_graph/space_graph.c +++ b/source/blender/editors/space_graph/space_graph.c @@ -280,7 +280,6 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar) glVertex2f(v2d->cur.xmax, y); glEnd(); - glLineWidth(1.0); glDisable(GL_BLEND); } @@ -299,7 +298,6 @@ static void graph_main_region_draw(const bContext *C, ARegion *ar) glVertex2f(x, v2d->cur.ymax); glEnd(); - glLineWidth(1.0); glDisable(GL_BLEND); } else { |