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authorJoshua Leung <aligorith@gmail.com>2013-09-03 02:57:22 +0400
committerJoshua Leung <aligorith@gmail.com>2013-09-03 02:57:22 +0400
commit0a24e05cb31ba49816f4712ae7b642d7e1b6a49e (patch)
treea027b3c250356e20b80009d4d40570ddbb0f948a /source/blender/editors/space_graph
parent29d348f8de4e81b3956934c5fad48e94c685a415 (diff)
Apply Scale for Empties
It is now possible to use "Apply Scale" for Empties. While Empties don't exactly have any Object data attached to them which can be used for supporting "true" apply scale (i.e. with non-uniform scaling), they do have a drawsize value which controls how large the empties are drawn (before scaling). This works by taking the scale factor on the most-scaled axis, and combines this with the existing empty drawsize to maintain the correct dimensions on that axis at least. Core Assumptions: 1) Most scaled empties have uniform scaling anyways (i.e. most empties used for bone shapes) 2) On balance, preserving non-uniform scaling of empties after apply scale is not as important as not being able to do it at all
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