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authorJulian Eisel <eiseljulian@gmail.com>2016-09-16 17:20:28 +0300
committerJulian Eisel <eiseljulian@gmail.com>2016-09-16 17:21:51 +0300
commitdf3394a3865af81d1cd955caed04021a476013dd (patch)
treebabcfcfb0da1fec40265eeb827e98ca4a092b447 /source/blender/editors/space_graph
parent9883899d62a7b275c05ee6b15b5383dff6043cfc (diff)
Fix vertical scrollbar adding to region width in graph editor
Had to calculate draw region width based on region size excluding scrollbars.
Diffstat (limited to 'source/blender/editors/space_graph')
-rw-r--r--source/blender/editors/space_graph/graph_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c
index ae91a466495..96a078b2817 100644
--- a/source/blender/editors/space_graph/graph_draw.c
+++ b/source/blender/editors/space_graph/graph_draw.c
@@ -1131,7 +1131,7 @@ void graph_draw_channel_names(bContext *C, bAnimContext *ac, ARegion *ar)
* start of list offset, and the second is as a correction for the scrollers.
*/
height = (float)((items * ACHANNEL_STEP(ac)) + (ACHANNEL_HEIGHT(ac) * 2));
- UI_view2d_totRect_set(v2d, ar->winx, height);
+ UI_view2d_totRect_set(v2d, BLI_rcti_size_x(&ar->v2d.mask), height);
/* loop through channels, and set up drawing depending on their type */
{ /* first pass: just the standard GL-drawing for backdrop + text */