diff options
author | Joshua Leung <aligorith@gmail.com> | 2011-07-26 17:09:10 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2011-07-26 17:09:10 +0400 |
commit | 785e634c231542b5eb481946c93a3f8c65ad73a1 (patch) | |
tree | 95ab060d9e612585854f43c7877bc60a469baacb /source/blender/editors/space_graph | |
parent | 77e906cbd43accb3de89d0ac922d72e1c154aee9 (diff) |
F-Curve Drawing - Smoother curves
Bezier curves are now drawn smoother (i.e. less segmented), especially
for curve segments where there is a very large vertical displacement
over a short period of time (i.e. 120 degrees rotation over 1 frame)
and/or often when zoomed in a bit too.
- Made the resolution calculation take the vertical distance into
account too, instead of just the horizontal distance.
- Segment multiplier changed from 3 to 5, as this seems to give better
zoomed-in performance.
Diffstat (limited to 'source/blender/editors/space_graph')
-rw-r--r-- | source/blender/editors/space_graph/graph_draw.c | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index ac0455392cc..a1b8cf0df91 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -706,12 +706,11 @@ static void draw_fcurve_curve_bezts (bAnimContext *ac, ID *id, FCurve *fcu, View * - resol determines number of points to sample in between keyframes */ - /* resol not depending on horizontal resolution anymore, drivers for example... */ - // TODO: would be nice to make this depend on the scale of the graph too... + /* resol depends on distance between points (not just horizontal) OR is a fixed high res */ if (fcu->driver) resol= 32; else - resol= (int)(3.0*sqrt(bezt->vec[1][0] - prevbezt->vec[1][0])); + resol= (int)(5.0*len_v2v2(bezt->vec[1], prevbezt->vec[1])); if (resol < 2) { /* only draw one */ @@ -721,6 +720,7 @@ static void draw_fcurve_curve_bezts (bAnimContext *ac, ID *id, FCurve *fcu, View } else { /* clamp resolution to max of 32 */ + // NOTE: higher values will crash if (resol > 32) resol= 32; v1[0]= prevbezt->vec[1][0]; |