diff options
author | Joshua Leung <aligorith@gmail.com> | 2009-08-14 15:09:19 +0400 |
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committer | Joshua Leung <aligorith@gmail.com> | 2009-08-14 15:09:19 +0400 |
commit | 4bbccd39bc827e5d794bdbe987b4d48164e8d950 (patch) | |
tree | b4a0a6b097b095850d1b2373837aae7d6078ccee /source/blender/editors/space_graph | |
parent | c6e041f125008a59f9c77ffb4d6a017e20804eec (diff) |
2.5 - Assorted Animation UI Tweaks
* Fixed padding for Graph Editor visibility toggles
* Reverted many of the tweaks to Timeline UI for now (for the reasons outlined in earlier mail)
* NLA Editor now (mostly) uses the new channel-drawing API
Diffstat (limited to 'source/blender/editors/space_graph')
-rw-r--r-- | source/blender/editors/space_graph/graph_buttons.c | 2 | ||||
-rw-r--r-- | source/blender/editors/space_graph/graph_draw.c | 15 |
2 files changed, 1 insertions, 16 deletions
diff --git a/source/blender/editors/space_graph/graph_buttons.c b/source/blender/editors/space_graph/graph_buttons.c index 82babb70c53..fb995285ab7 100644 --- a/source/blender/editors/space_graph/graph_buttons.c +++ b/source/blender/editors/space_graph/graph_buttons.c @@ -160,7 +160,7 @@ static void graph_panel_properties(const bContext *C, Panel *pa) } getname_anim_fcurve(name, ale->id, fcu); - uiDefBut(block, LABEL, 1, name, 30, 180, 300, 19, NULL, 0.0, 0.0, 0, 0, "Name of Active F-Curve"); + uiDefBut(block, LABEL, 1, name, 40, 180, 300, 19, NULL, 0.0, 0.0, 0, 0, "Name of Active F-Curve"); /* TODO: the following settings could be added here * - F-Curve coloring mode - mode selector + color selector diff --git a/source/blender/editors/space_graph/graph_draw.c b/source/blender/editors/space_graph/graph_draw.c index 07918646926..46d067d9dd2 100644 --- a/source/blender/editors/space_graph/graph_draw.c +++ b/source/blender/editors/space_graph/graph_draw.c @@ -877,10 +877,6 @@ void graph_draw_curves (bAnimContext *ac, SpaceIpo *sipo, ARegion *ar, View2DGri /* ************************************************************************* */ /* Channel List */ -// XXX quite a few of these need to be kept in sync with their counterparts in Action Editor -// as they're the same. We have 2 separate copies of this for now to make it easier to develop -// the diffences between the two editors, but one day these should be merged! - /* left hand part */ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) { @@ -903,17 +899,6 @@ void graph_draw_channel_names(bAnimContext *ac, SpaceIpo *sipo, ARegion *ar) * start of list offset, and the second is as a correction for the scrollers. */ height= (float)((items*ACHANNEL_STEP) + (ACHANNEL_HEIGHT*2)); - -#if 0 - if (height > (v2d->mask.ymax - v2d->mask.ymin)) { - /* don't use totrect set, as the width stays the same - * (NOTE: this is ok here, the configuration is pretty straightforward) - */ - v2d->tot.ymin= (float)(-height); - } - - /* XXX I would call the below line! (ton) */ -#endif UI_view2d_totRect_set(v2d, ar->winx, height); /* loop through channels, and set up drawing depending on their type */ |