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authorNathan Vegdahl <cessen@cessen.com>2010-01-19 22:07:09 +0300
committerNathan Vegdahl <cessen@cessen.com>2010-01-19 22:07:09 +0300
commitc54d54e8aeb386fd8f5cbd61d62fb5a490bb6ea8 (patch)
tree6a9fdb6aa9b7ddf4ae4c864bd42075efdc6ae3de /source/blender/editors/space_graph
parent40fb29862ea06794d27378aaf64638d8c1f72121 (diff)
Rigify:
- Added two driven-shape-key rig types that create and drive shape keys on a mesh/meshes based on the distance or rotation difference between two bones. - Fixed bug in finger curl rig type where secondary finger controls were not created. Finger type can also now (optionally) have a hinge switch (useful when using it for wings). - Changed the blending system in rigify_utils to use copy_transforms constraints instead of copy_loc+copy_rot. - Finished the quadruped leg type. Now has both ik and fk control and ik/fk switching. Also uses a rotating bone to control the knee direction instead of a pole target (seems to work more consistently for quadruped setups). There's still one annoying bug regarding foot roll, but it's not blocking. I'll track it down later. - Mouth rig now creates corrective shape keys on the face mesh for dealing with mouth corners when they spread open. - Biped arm and leg types now cause mesh to scale when you scale the fk controls. - Misc improvements to the rig types.
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