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author | Clément Foucault <foucault.clem@gmail.com> | 2022-01-25 17:08:11 +0300 |
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committer | Fabian Schempp <fabianschempp@googlemail.com> | 2022-04-11 01:28:39 +0300 |
commit | da81fceea2277a788bd3ae0a0225428d103fb5fe (patch) | |
tree | b7242c45e398df657329913220b88139eecfb79c /source/blender/editors/space_graph | |
parent | 323ca5fc125900bc5f0a705828cfd2cf3cfaf0ec (diff) |
GPUShader: Add optionnal single shader stage interface for in and out
This makes optionnal the use of a different interface for the geometry
shader stage output. When the vertex and geometry interface instance name
matches, a `_in` and `_out` suffix is added to the end of the instance name.
This makes it easier to have optional geometry shader stages.
# Conflicts:
# source/blender/gpu/intern/gpu_shader_create_info.hh
Diffstat (limited to 'source/blender/editors/space_graph')
0 files changed, 0 insertions, 0 deletions