diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-15 01:42:58 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-04-15 01:42:58 +0400 |
commit | c9a10b99ff2f25b6807cf43c3bfa827ba185e625 (patch) | |
tree | cfac9bc40c5b1f2a039933882d18dfd7c4f6513a /source/blender/editors/space_image/image_draw.c | |
parent | 77a78658eaf8903d359b23867ae00cf492d39f75 (diff) |
Cycles: optimization for 3D viewport border render with heavy scenes, the OpenGL
render of objects could slow things down when redrawing the view each time a new
sample is displayed.
Now it does a partial redraw of the viewport with only the render border area,
skipping OpenGL object drawing while the render is refining.
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index be325478722..ba12543ff50 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -87,7 +87,8 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx, rr = BKE_image_acquire_renderresult(scene, ima); if (rr && rr->text) { - ED_region_info_draw(ar, rr->text, 1, 0.25); + float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f}; + ED_region_info_draw(ar, rr->text, 1, fill_color); } BKE_image_release_renderresult(scene, ima); |