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authorHans Goudey <h.goudey@me.com>2020-09-01 20:35:14 +0300
committerHans Goudey <h.goudey@me.com>2020-09-01 20:38:05 +0300
commitbaca8611e5fe4b3dcd6f5065fb125bc0a9d65934 (patch)
treebb1230387cd53b15f9621f10c4d0e5e2050b5580 /source/blender/editors/space_image/image_draw.c
parent31705201dddebf7e3be5c4533b89f380aad1ede1 (diff)
parent2930d4fcea405985f2212c5f28c061af7c4849f8 (diff)
Merge branch 'master' into active-fcurve-keyframeactive-fcurve-keyframe
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r--source/blender/editors/space_image/image_draw.c38
1 files changed, 14 insertions, 24 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index f70589ac5f1..058436a46bf 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -175,9 +175,7 @@ void ED_image_draw_info(Scene *scene,
float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
float col[4], finalcol[4];
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
uint pos = GPU_vertformat_attr_add(
immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
@@ -189,7 +187,7 @@ void ED_image_draw_info(Scene *scene,
immUnbindProgram();
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
@@ -350,7 +348,7 @@ void ED_image_draw_info(Scene *scene,
copy_v4_v4(finalcol, col);
}
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
dx += 0.25f * UI_UNIT_X;
BLI_rcti_init(&color_rect,
@@ -389,10 +387,10 @@ void ED_image_draw_info(Scene *scene,
immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax);
immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f));
immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
else {
immUniformColor3fv(finalcol);
@@ -525,7 +523,7 @@ static void sima_draw_zbuffloat_pixels(Scene *scene,
GPU_shader_uniform_vector(
state.shader, GPU_shader_get_uniform(state.shader, "shuffle"), 4, 1, red);
- immDrawPixelsTex(&state, x1, y1, rectx, recty, GL_R16F, false, rectf, zoomx, zoomy, NULL);
+ immDrawPixelsTex(&state, x1, y1, rectx, recty, GPU_R16F, false, rectf, zoomx, zoomy, NULL);
MEM_freeN(rectf);
}
@@ -540,9 +538,7 @@ static void draw_udim_label(ARegion *region, float fx, float fy, const char *lab
int x, y;
UI_view2d_view_to_region(&region->v2d, fx, fy, &x, &y);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- GPU_blend(true);
+ GPU_blend(GPU_BLEND_ALPHA);
int textwidth = BLF_width(blf_mono_font, label, strlen(label)) + 10;
float stepx = BLI_rcti_size_x(&region->v2d.mask) / BLI_rctf_size_x(&region->v2d.cur);
@@ -560,7 +556,7 @@ static void draw_udim_label(ARegion *region, float fx, float fy, const char *lab
BLF_position(blf_mono_font, (int)(x + 10), (int)(y + 10), 0);
BLF_draw_ascii(blf_mono_font, label, strlen(label));
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
static void draw_image_buffer(const bContext *C,
@@ -602,9 +598,7 @@ static void draw_image_buffer(const bContext *C,
if (sima_flag & SI_USE_ALPHA) {
imm_draw_box_checker_2d(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
- GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
}
/* If RGBA display with color management */
@@ -662,7 +656,7 @@ static void draw_image_buffer(const bContext *C,
}
if (sima_flag & SI_USE_ALPHA) {
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
}
}
@@ -771,15 +765,13 @@ static void draw_image_paint_helpers(
return;
}
- GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
immDrawPixelsTex(
&state, x, y, ibuf->x, ibuf->y, GPU_RGBA8, false, display_buffer, zoomx, zoomy, col);
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
IMB_display_buffer_release(cache_handle);
@@ -1058,9 +1050,7 @@ void draw_image_cache(const bContext *C, ARegion *region)
const rcti *rect_visible = ED_region_visible_rect(region);
const int region_bottom = rect_visible->ymin;
- GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(GPU_BLEND_ALPHA);
/* Draw cache background. */
ED_region_cache_draw_background(region);
@@ -1076,7 +1066,7 @@ void draw_image_cache(const bContext *C, ARegion *region)
region, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset);
}
- GPU_blend(false);
+ GPU_blend(GPU_BLEND_NONE);
/* Draw current frame. */
x = (cfra - sfra) / (efra - sfra + 1) * region->winx;