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author | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 01:35:49 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2022-05-02 01:35:49 +0300 |
commit | 0676963809a4800f1f666cd559c30885d79f66b8 (patch) | |
tree | d7971e9bee7a62e8088f97cfcd475393e457f581 /source/blender/editors/space_image/image_draw.c | |
parent | 2a7a01b339ad60aec5ffe265411fa2f0b1589137 (diff) |
GPUShader: Port dashed line shaders to use shaderCreateInfo
This should have no functional changes.
This reduce the complexity of the shader by only supporting 2 colors.
We never use more than 2 color in practice and this makes usage not require
a UBO.
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 342f2df0020..048c7345b97 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -455,8 +455,8 @@ void draw_image_sample_line(SpaceImage *sima) immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC); immUniform1i("colors_len", 2); /* Advanced dashes. */ - immUniformArray4fv( - "colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2); + immUniform4f("color", 1.0f, 1.0f, 1.0f, 1.0f); + immUniform4f("color2", 0.0f, 0.0f, 0.0f, 1.0f); immUniform1f("dash_width", 2.0f); immUniform1f("dash_factor", 0.5f); |