diff options
author | Sergey Sharybin <sergey@blender.org> | 2021-10-07 17:54:26 +0300 |
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committer | Sergey Sharybin <sergey@blender.org> | 2021-10-08 16:28:53 +0300 |
commit | 596446dbc6beeed4d371242e21cd02ef85c4426b (patch) | |
tree | dd020b5551c67f13cb45d9197a0ac81ed2297c14 /source/blender/editors/space_image/image_draw.c | |
parent | 7afde7cd22822993fa1a6f709ff0676fc71a0aaf (diff) |
Fix wrong Cycles tile highlight with region render
In previous Blender version the tile highlight was stored in the
full frame (un-cropped) space. This was changed with the Cycles X
development and now the tiles and render result are always measured
relative to the cropped region.
Differential Revision: https://developer.blender.org/D12779
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 7 |
1 files changed, 0 insertions, 7 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index fc04ec1fe02..fb87c54c1db 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -112,13 +112,6 @@ static void draw_render_info( GPU_matrix_translate_2f(x, y); GPU_matrix_scale_2f(zoomx, zoomy); - RenderData *rd = RE_engine_get_render_data(re); - if (rd->mode & R_BORDER) { - /* TODO: round or floor instead of casting to int */ - GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f), - (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f)); - } - uint pos = GPU_vertformat_attr_add( immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT); immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR); |