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authorClément Foucault <foucault.clem@gmail.com>2020-07-15 15:18:30 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-07-15 15:23:35 +0300
commite8f8c13d4b76ba587ef7cf33370b286d4fbd36bc (patch)
tree371472ae220ad8740b310aaa8f4c5746448302c5 /source/blender/editors/space_image/image_draw.c
parent0c062a9e082130212447c2b67e8e16b8a2e622d1 (diff)
parent44bb73e765a6f79bc14a46449368f83e572d8bad (diff)
PointCloud: Initial rendering support for Workbenchtmp-pointcloud-render
Also includes outline overlays. Removes the temp overlay drawing We make the geometry follow camera like billboards this uses less geometry. Currently we use half octahedron for now. Goal would be to use icospheres. This patch also optimize the case when pointcloud has uniform radius. However we should premultiply the radius prop by the default radius beforehand to avoid a multiplication on CPU. Differential Revision: https://developer.blender.org/D8301
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r--source/blender/editors/space_image/image_draw.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 9040ca5e79c..a7fa7709c51 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -150,8 +150,8 @@ void ED_image_draw_info(Scene *scene,
const uchar cp[4],
const float fp[4],
const float linearcol[4],
- int *zp,
- float *zpf)
+ const int *zp,
+ const float *zpf)
{
rcti color_rect;
char str[256];
@@ -463,7 +463,7 @@ void ED_image_draw_info(Scene *scene,
/* image drawing */
static void sima_draw_zbuf_pixels(
- float x1, float y1, int rectx, int recty, int *rect, float zoomx, float zoomy)
+ float x1, float y1, int rectx, int recty, const int *rect, float zoomx, float zoomy)
{
float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
@@ -489,7 +489,7 @@ static void sima_draw_zbuffloat_pixels(Scene *scene,
float y1,
int rectx,
int recty,
- float *rect_float,
+ const float *rect_float,
float zoomx,
float zoomy)
{