Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2019-04-17 07:17:24 +0300
committerCampbell Barton <ideasman42@gmail.com>2019-04-17 07:21:24 +0300
commite12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch)
tree8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/editors/space_image/image_draw.c
parentb3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff)
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/editors/space_image/image_draw.c')
-rw-r--r--source/blender/editors/space_image/image_draw.c1501
1 files changed, 793 insertions, 708 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index ca0f9bd013f..a87808e1601 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -21,7 +21,6 @@
* \ingroup spimage
*/
-
#include <math.h>
#include <stdlib.h>
#include <string.h>
@@ -77,523 +76,589 @@
#include "image_intern.h"
-static void draw_render_info(const bContext *C,
- Scene *scene,
- Image *ima,
- ARegion *ar,
- float zoomx,
- float zoomy)
+static void draw_render_info(
+ const bContext *C, Scene *scene, Image *ima, ARegion *ar, float zoomx, float zoomy)
{
- Render *re = RE_GetSceneRender(scene);
- RenderData *rd = RE_engine_get_render_data(re);
- Scene *stats_scene = ED_render_job_get_scene(C);
- if (stats_scene == NULL) {
- stats_scene = CTX_data_scene(C);
- }
-
- RenderResult *rr = BKE_image_acquire_renderresult(stats_scene, ima);
-
- if (rr && rr->text) {
- float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
- ED_region_info_draw(ar, rr->text, fill_color, true);
- }
-
- BKE_image_release_renderresult(stats_scene, ima);
-
- if (re) {
- int total_tiles;
- bool need_free_tiles;
- rcti *tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles);
-
- if (total_tiles) {
- /* find window pixel coordinates of origin */
- int x, y;
- UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
-
- GPU_matrix_push();
- GPU_matrix_translate_2f(x, y);
- GPU_matrix_scale_2f(zoomx, zoomy);
-
- if (rd->mode & R_BORDER) {
- /* TODO: round or floor instead of casting to int */
- GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f),
- (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f));
- }
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformThemeColor(TH_FACE_SELECT);
-
- GPU_line_width(1.0f);
-
- rcti *tile = tiles;
- for (int i = 0; i < total_tiles; i++, tile++) {
- immDrawBorderCorners(pos, tile, zoomx, zoomy);
- }
-
- immUnbindProgram();
-
- if (need_free_tiles) {
- MEM_freeN(tiles);
- }
-
- GPU_matrix_pop();
- }
- }
+ Render *re = RE_GetSceneRender(scene);
+ RenderData *rd = RE_engine_get_render_data(re);
+ Scene *stats_scene = ED_render_job_get_scene(C);
+ if (stats_scene == NULL) {
+ stats_scene = CTX_data_scene(C);
+ }
+
+ RenderResult *rr = BKE_image_acquire_renderresult(stats_scene, ima);
+
+ if (rr && rr->text) {
+ float fill_color[4] = {0.0f, 0.0f, 0.0f, 0.25f};
+ ED_region_info_draw(ar, rr->text, fill_color, true);
+ }
+
+ BKE_image_release_renderresult(stats_scene, ima);
+
+ if (re) {
+ int total_tiles;
+ bool need_free_tiles;
+ rcti *tiles = RE_engine_get_current_tiles(re, &total_tiles, &need_free_tiles);
+
+ if (total_tiles) {
+ /* find window pixel coordinates of origin */
+ int x, y;
+ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
+
+ GPU_matrix_push();
+ GPU_matrix_translate_2f(x, y);
+ GPU_matrix_scale_2f(zoomx, zoomy);
+
+ if (rd->mode & R_BORDER) {
+ /* TODO: round or floor instead of casting to int */
+ GPU_matrix_translate_2f((int)(-rd->border.xmin * rd->xsch * rd->size * 0.01f),
+ (int)(-rd->border.ymin * rd->ysch * rd->size * 0.01f));
+ }
+
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_FACE_SELECT);
+
+ GPU_line_width(1.0f);
+
+ rcti *tile = tiles;
+ for (int i = 0; i < total_tiles; i++, tile++) {
+ immDrawBorderCorners(pos, tile, zoomx, zoomy);
+ }
+
+ immUnbindProgram();
+
+ if (need_free_tiles) {
+ MEM_freeN(tiles);
+ }
+
+ GPU_matrix_pop();
+ }
+ }
}
/* used by node view too */
-void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_default_view, int channels, int x, int y,
- const unsigned char cp[4], const float fp[4], const float linearcol[4], int *zp, float *zpf)
+void ED_image_draw_info(Scene *scene,
+ ARegion *ar,
+ bool color_manage,
+ bool use_default_view,
+ int channels,
+ int x,
+ int y,
+ const unsigned char cp[4],
+ const float fp[4],
+ const float linearcol[4],
+ int *zp,
+ float *zpf)
{
- rcti color_rect;
- char str[256];
- int dx = 6;
- /* local coordinate visible rect inside region, to accommodate overlapping ui */
- rcti rect;
- ED_region_visible_rect(ar, &rect);
- const int ymin = rect.ymin;
- const int dy = ymin + 0.3f * UI_UNIT_Y;
-
- /* text colors */
- /* XXX colored text not allowed in Blender UI */
+ rcti color_rect;
+ char str[256];
+ int dx = 6;
+ /* local coordinate visible rect inside region, to accommodate overlapping ui */
+ rcti rect;
+ ED_region_visible_rect(ar, &rect);
+ const int ymin = rect.ymin;
+ const int dy = ymin + 0.3f * UI_UNIT_Y;
+
+ /* text colors */
+ /* XXX colored text not allowed in Blender UI */
#if 0
- unsigned char red[3] = {255, 50, 50};
- unsigned char green[3] = {0, 255, 0};
- unsigned char blue[3] = {100, 100, 255};
+ unsigned char red[3] = {255, 50, 50};
+ unsigned char green[3] = {0, 255, 0};
+ unsigned char blue[3] = {100, 100, 255};
#else
- unsigned char red[3] = {255, 255, 255};
- unsigned char green[3] = {255, 255, 255};
- unsigned char blue[3] = {255, 255, 255};
+ unsigned char red[3] = {255, 255, 255};
+ unsigned char green[3] = {255, 255, 255};
+ unsigned char blue[3] = {255, 255, 255};
#endif
- float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
- float col[4], finalcol[4];
-
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- GPU_blend(true);
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- /* noisy, high contrast make impossible to read if lower alpha is used. */
- immUniformColor4ub(0, 0, 0, 190);
- immRecti(pos, 0, ymin, BLI_rcti_size_x(&ar->winrct) + 1, ymin + UI_UNIT_Y);
-
- immUnbindProgram();
-
- GPU_blend(false);
-
- BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
-
- BLF_color3ub(blf_mono_font, 255, 255, 255);
- SNPRINTF(str, "X:%-4d Y:%-4d |", x, y);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- if (zp) {
- BLF_color3ub(blf_mono_font, 255, 255, 255);
- SNPRINTF(str, " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff));
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
- }
- if (zpf) {
- BLF_color3ub(blf_mono_font, 255, 255, 255);
- SNPRINTF(str, " Z:%-.3f |", *zpf);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
- }
-
- if (channels == 1 && (cp != NULL || fp != NULL)) {
- if (fp != NULL) {
- SNPRINTF(str, " Val:%-.3f |", fp[0]);
- }
- else if (cp != NULL) {
- SNPRINTF(str, " Val:%-.3f |", cp[0] / 255.0f);
- }
- BLF_color3ub(blf_mono_font, 255, 255, 255);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
- }
-
- if (channels >= 3) {
- BLF_color3ubv(blf_mono_font, red);
- if (fp) {
- SNPRINTF(str, " R:%-.5f", fp[0]);
- }
- else if (cp) {
- SNPRINTF(str, " R:%-3d", cp[0]);
- }
- else {
- STRNCPY(str, " R:-");
- }
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- BLF_color3ubv(blf_mono_font, green);
- if (fp) {
- SNPRINTF(str, " G:%-.5f", fp[1]);
- }
- else if (cp) {
- SNPRINTF(str, " G:%-3d", cp[1]);
- }
- else {
- STRNCPY(str, " G:-");
- }
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- BLF_color3ubv(blf_mono_font, blue);
- if (fp) {
- SNPRINTF(str, " B:%-.5f", fp[2]);
- }
- else if (cp) {
- SNPRINTF(str, " B:%-3d", cp[2]);
- }
- else {
- STRNCPY(str, " B:-");
- }
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- if (channels == 4) {
- BLF_color3ub(blf_mono_font, 255, 255, 255);
- if (fp) {
- SNPRINTF(str, " A:%-.4f", fp[3]);
- }
- else if (cp) {
- SNPRINTF(str, " A:%-3d", cp[3]);
- }
- else {
- STRNCPY(str, "- ");
- }
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
- }
-
- if (color_manage) {
- float rgba[4];
-
- copy_v3_v3(rgba, linearcol);
- if (channels == 3) {
- rgba[3] = 1.0f;
- }
- else {
- rgba[3] = linearcol[3];
- }
-
- if (use_default_view) {
- IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings);
- }
- else {
- IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, &scene->view_settings, &scene->display_settings);
- }
-
- SNPRINTF(str, " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
- }
- }
-
- /* color rectangle */
- if (channels == 1) {
- if (fp) {
- col[0] = col[1] = col[2] = fp[0];
- }
- else if (cp) {
- col[0] = col[1] = col[2] = (float)cp[0] / 255.0f;
- }
- else {
- col[0] = col[1] = col[2] = 0.0f;
- }
- col[3] = 1.0f;
- }
- else if (channels == 3) {
- copy_v3_v3(col, linearcol);
- col[3] = 1.0f;
- }
- else if (channels == 4) {
- copy_v4_v4(col, linearcol);
- }
- else {
- BLI_assert(0);
- zero_v4(col);
- }
-
- if (color_manage) {
- if (use_default_view) {
- IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings);
- }
- else {
- IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, &scene->view_settings, &scene->display_settings);
- }
- }
- else {
- copy_v4_v4(finalcol, col);
- }
-
- GPU_blend(false);
- dx += 0.25f * UI_UNIT_X;
-
- BLI_rcti_init(&color_rect, dx, dx + (1.5f * UI_UNIT_X), ymin + 0.15f * UI_UNIT_Y, ymin + 0.85f * UI_UNIT_Y);
-
- /* BLF uses immediate mode too, so we must reset our vertex format */
- pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
-
- if (channels == 4) {
- rcti color_rect_half;
- int color_quater_x, color_quater_y;
-
- color_rect_half = color_rect;
- color_rect_half.xmax = BLI_rcti_cent_x(&color_rect);
- /* what color ??? */
- immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
-
- color_rect_half = color_rect;
- color_rect_half.xmin = BLI_rcti_cent_x(&color_rect);
-
- color_quater_x = BLI_rcti_cent_x(&color_rect_half);
- color_quater_y = BLI_rcti_cent_y(&color_rect_half);
-
- immUniformColor3ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK);
- immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_rect_half.xmax, color_rect_half.ymax);
-
- immUniformColor3ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT);
- immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax);
- immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y);
-
- GPU_blend(true);
- immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f));
- immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
- GPU_blend(false);
- }
- else {
- immUniformColor3fv(finalcol);
- immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
- }
- immUnbindProgram();
-
- /* draw outline */
- pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformColor3ub(128, 128, 128);
- imm_draw_box_wire_2d(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
- immUnbindProgram();
-
- dx += 1.75f * UI_UNIT_X;
-
- BLF_color3ub(blf_mono_font, 255, 255, 255);
- if (channels == 1) {
- if (fp) {
- rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val);
- rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v, BLI_YUV_ITU_BT709);
- }
- else if (cp) {
- rgb_to_hsv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val);
- rgb_to_yuv((float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &lum, &u, &v, BLI_YUV_ITU_BT709);
- }
-
- SNPRINTF(str, "V:%-.4f", val);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- SNPRINTF(str, " L:%-.4f", lum);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- }
- else if (channels >= 3) {
- rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val);
- rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v, BLI_YUV_ITU_BT709);
-
- SNPRINTF(str, "H:%-.4f", hue);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- SNPRINTF(str, " S:%-.4f", sat);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- SNPRINTF(str, " V:%-.4f", val);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- dx += BLF_width(blf_mono_font, str, sizeof(str));
-
- SNPRINTF(str, " L:%-.4f", lum);
- BLF_position(blf_mono_font, dx, dy, 0);
- BLF_draw_ascii(blf_mono_font, str, sizeof(str));
- }
+ float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
+ float col[4], finalcol[4];
+
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend(true);
+
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ /* noisy, high contrast make impossible to read if lower alpha is used. */
+ immUniformColor4ub(0, 0, 0, 190);
+ immRecti(pos, 0, ymin, BLI_rcti_size_x(&ar->winrct) + 1, ymin + UI_UNIT_Y);
+
+ immUnbindProgram();
+
+ GPU_blend(false);
+
+ BLF_size(blf_mono_font, 11 * U.pixelsize, U.dpi);
+
+ BLF_color3ub(blf_mono_font, 255, 255, 255);
+ SNPRINTF(str, "X:%-4d Y:%-4d |", x, y);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ if (zp) {
+ BLF_color3ub(blf_mono_font, 255, 255, 255);
+ SNPRINTF(str, " Z:%-.4f |", 0.5f + 0.5f * (((float)*zp) / (float)0x7fffffff));
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+ }
+ if (zpf) {
+ BLF_color3ub(blf_mono_font, 255, 255, 255);
+ SNPRINTF(str, " Z:%-.3f |", *zpf);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+ }
+
+ if (channels == 1 && (cp != NULL || fp != NULL)) {
+ if (fp != NULL) {
+ SNPRINTF(str, " Val:%-.3f |", fp[0]);
+ }
+ else if (cp != NULL) {
+ SNPRINTF(str, " Val:%-.3f |", cp[0] / 255.0f);
+ }
+ BLF_color3ub(blf_mono_font, 255, 255, 255);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+ }
+
+ if (channels >= 3) {
+ BLF_color3ubv(blf_mono_font, red);
+ if (fp) {
+ SNPRINTF(str, " R:%-.5f", fp[0]);
+ }
+ else if (cp) {
+ SNPRINTF(str, " R:%-3d", cp[0]);
+ }
+ else {
+ STRNCPY(str, " R:-");
+ }
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ BLF_color3ubv(blf_mono_font, green);
+ if (fp) {
+ SNPRINTF(str, " G:%-.5f", fp[1]);
+ }
+ else if (cp) {
+ SNPRINTF(str, " G:%-3d", cp[1]);
+ }
+ else {
+ STRNCPY(str, " G:-");
+ }
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ BLF_color3ubv(blf_mono_font, blue);
+ if (fp) {
+ SNPRINTF(str, " B:%-.5f", fp[2]);
+ }
+ else if (cp) {
+ SNPRINTF(str, " B:%-3d", cp[2]);
+ }
+ else {
+ STRNCPY(str, " B:-");
+ }
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ if (channels == 4) {
+ BLF_color3ub(blf_mono_font, 255, 255, 255);
+ if (fp) {
+ SNPRINTF(str, " A:%-.4f", fp[3]);
+ }
+ else if (cp) {
+ SNPRINTF(str, " A:%-3d", cp[3]);
+ }
+ else {
+ STRNCPY(str, "- ");
+ }
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+ }
+
+ if (color_manage) {
+ float rgba[4];
+
+ copy_v3_v3(rgba, linearcol);
+ if (channels == 3) {
+ rgba[3] = 1.0f;
+ }
+ else {
+ rgba[3] = linearcol[3];
+ }
+
+ if (use_default_view) {
+ IMB_colormanagement_pixel_to_display_space_v4(rgba, rgba, NULL, &scene->display_settings);
+ }
+ else {
+ IMB_colormanagement_pixel_to_display_space_v4(
+ rgba, rgba, &scene->view_settings, &scene->display_settings);
+ }
+
+ SNPRINTF(str, " | CM R:%-.4f G:%-.4f B:%-.4f", rgba[0], rgba[1], rgba[2]);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+ }
+ }
+
+ /* color rectangle */
+ if (channels == 1) {
+ if (fp) {
+ col[0] = col[1] = col[2] = fp[0];
+ }
+ else if (cp) {
+ col[0] = col[1] = col[2] = (float)cp[0] / 255.0f;
+ }
+ else {
+ col[0] = col[1] = col[2] = 0.0f;
+ }
+ col[3] = 1.0f;
+ }
+ else if (channels == 3) {
+ copy_v3_v3(col, linearcol);
+ col[3] = 1.0f;
+ }
+ else if (channels == 4) {
+ copy_v4_v4(col, linearcol);
+ }
+ else {
+ BLI_assert(0);
+ zero_v4(col);
+ }
+
+ if (color_manage) {
+ if (use_default_view) {
+ IMB_colormanagement_pixel_to_display_space_v4(finalcol, col, NULL, &scene->display_settings);
+ }
+ else {
+ IMB_colormanagement_pixel_to_display_space_v4(
+ finalcol, col, &scene->view_settings, &scene->display_settings);
+ }
+ }
+ else {
+ copy_v4_v4(finalcol, col);
+ }
+
+ GPU_blend(false);
+ dx += 0.25f * UI_UNIT_X;
+
+ BLI_rcti_init(&color_rect,
+ dx,
+ dx + (1.5f * UI_UNIT_X),
+ ymin + 0.15f * UI_UNIT_Y,
+ ymin + 0.85f * UI_UNIT_Y);
+
+ /* BLF uses immediate mode too, so we must reset our vertex format */
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+
+ if (channels == 4) {
+ rcti color_rect_half;
+ int color_quater_x, color_quater_y;
+
+ color_rect_half = color_rect;
+ color_rect_half.xmax = BLI_rcti_cent_x(&color_rect);
+ /* what color ??? */
+ immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
+
+ color_rect_half = color_rect;
+ color_rect_half.xmin = BLI_rcti_cent_x(&color_rect);
+
+ color_quater_x = BLI_rcti_cent_x(&color_rect_half);
+ color_quater_y = BLI_rcti_cent_y(&color_rect_half);
+
+ immUniformColor3ub(UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK, UI_ALPHA_CHECKER_DARK);
+ immRecti(pos,
+ color_rect_half.xmin,
+ color_rect_half.ymin,
+ color_rect_half.xmax,
+ color_rect_half.ymax);
+
+ immUniformColor3ub(UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT, UI_ALPHA_CHECKER_LIGHT);
+ immRecti(pos, color_quater_x, color_quater_y, color_rect_half.xmax, color_rect_half.ymax);
+ immRecti(pos, color_rect_half.xmin, color_rect_half.ymin, color_quater_x, color_quater_y);
+
+ GPU_blend(true);
+ immUniformColor3fvAlpha(finalcol, fp ? fp[3] : (cp[3] / 255.0f));
+ immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
+ GPU_blend(false);
+ }
+ else {
+ immUniformColor3fv(finalcol);
+ immRecti(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
+ }
+ immUnbindProgram();
+
+ /* draw outline */
+ pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformColor3ub(128, 128, 128);
+ imm_draw_box_wire_2d(pos, color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
+ immUnbindProgram();
+
+ dx += 1.75f * UI_UNIT_X;
+
+ BLF_color3ub(blf_mono_font, 255, 255, 255);
+ if (channels == 1) {
+ if (fp) {
+ rgb_to_hsv(fp[0], fp[0], fp[0], &hue, &sat, &val);
+ rgb_to_yuv(fp[0], fp[0], fp[0], &lum, &u, &v, BLI_YUV_ITU_BT709);
+ }
+ else if (cp) {
+ rgb_to_hsv(
+ (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, (float)cp[0] / 255.0f, &hue, &sat, &val);
+ rgb_to_yuv((float)cp[0] / 255.0f,
+ (float)cp[0] / 255.0f,
+ (float)cp[0] / 255.0f,
+ &lum,
+ &u,
+ &v,
+ BLI_YUV_ITU_BT709);
+ }
+
+ SNPRINTF(str, "V:%-.4f", val);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ SNPRINTF(str, " L:%-.4f", lum);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ }
+ else if (channels >= 3) {
+ rgb_to_hsv(finalcol[0], finalcol[1], finalcol[2], &hue, &sat, &val);
+ rgb_to_yuv(finalcol[0], finalcol[1], finalcol[2], &lum, &u, &v, BLI_YUV_ITU_BT709);
+
+ SNPRINTF(str, "H:%-.4f", hue);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ SNPRINTF(str, " S:%-.4f", sat);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ SNPRINTF(str, " V:%-.4f", val);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ dx += BLF_width(blf_mono_font, str, sizeof(str));
+
+ SNPRINTF(str, " L:%-.4f", lum);
+ BLF_position(blf_mono_font, dx, dy, 0);
+ BLF_draw_ascii(blf_mono_font, str, sizeof(str));
+ }
}
/* image drawing */
-static void sima_draw_zbuf_pixels(float x1, float y1, int rectx, int recty, int *rect,
- float zoomx, float zoomy)
+static void sima_draw_zbuf_pixels(
+ float x1, float y1, int rectx, int recty, int *rect, float zoomx, float zoomy)
{
- float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+ float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
- /* Slowwww */
- int *recti = MEM_mallocN(rectx * recty * sizeof(int), "temp");
- for (int a = rectx * recty - 1; a >= 0; a--) {
- /* zbuffer values are signed, so we need to shift color range */
- recti[a] = rect[a] * 0.5f + 0.5f;
- }
+ /* Slowwww */
+ int *recti = MEM_mallocN(rectx * recty * sizeof(int), "temp");
+ for (int a = rectx * recty - 1; a >= 0; a--) {
+ /* zbuffer values are signed, so we need to shift color range */
+ recti[a] = rect[a] * 0.5f + 0.5f;
+ }
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
- GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_uniform_vector(
+ state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
- immDrawPixelsTex(&state, x1, y1, rectx, recty, GL_RED, GL_INT, GL_NEAREST, recti, zoomx, zoomy, NULL);
+ immDrawPixelsTex(
+ &state, x1, y1, rectx, recty, GL_RED, GL_INT, GL_NEAREST, recti, zoomx, zoomy, NULL);
- MEM_freeN(recti);
+ MEM_freeN(recti);
}
-static void sima_draw_zbuffloat_pixels(Scene *scene, float x1, float y1, int rectx, int recty,
- float *rect_float, float zoomx, float zoomy)
+static void sima_draw_zbuffloat_pixels(Scene *scene,
+ float x1,
+ float y1,
+ int rectx,
+ int recty,
+ float *rect_float,
+ float zoomx,
+ float zoomy)
{
- float bias, scale, *rectf, clip_end;
- int a;
- float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
-
- if (scene->camera && scene->camera->type == OB_CAMERA) {
- bias = ((Camera *)scene->camera->data)->clip_start;
- clip_end = ((Camera *)scene->camera->data)->clip_end;
- scale = 1.0f / (clip_end - bias);
- }
- else {
- bias = 0.1f;
- scale = 0.01f;
- clip_end = 100.0f;
- }
-
- rectf = MEM_mallocN(rectx * recty * sizeof(float), "temp");
- for (a = rectx * recty - 1; a >= 0; a--) {
- if (rect_float[a] > clip_end) {
- rectf[a] = 0.0f;
- }
- else if (rect_float[a] < bias) {
- rectf[a] = 1.0f;
- }
- else {
- rectf[a] = 1.0f - (rect_float[a] - bias) * scale;
- rectf[a] *= rectf[a];
- }
- }
-
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
- GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
-
- immDrawPixelsTex(&state, x1, y1, rectx, recty, GL_RED, GL_FLOAT, GL_NEAREST, rectf, zoomx, zoomy, NULL);
-
- MEM_freeN(rectf);
+ float bias, scale, *rectf, clip_end;
+ int a;
+ float red[4] = {1.0f, 0.0f, 0.0f, 0.0f};
+
+ if (scene->camera && scene->camera->type == OB_CAMERA) {
+ bias = ((Camera *)scene->camera->data)->clip_start;
+ clip_end = ((Camera *)scene->camera->data)->clip_end;
+ scale = 1.0f / (clip_end - bias);
+ }
+ else {
+ bias = 0.1f;
+ scale = 0.01f;
+ clip_end = 100.0f;
+ }
+
+ rectf = MEM_mallocN(rectx * recty * sizeof(float), "temp");
+ for (a = rectx * recty - 1; a >= 0; a--) {
+ if (rect_float[a] > clip_end) {
+ rectf[a] = 0.0f;
+ }
+ else if (rect_float[a] < bias) {
+ rectf[a] = 1.0f;
+ }
+ else {
+ rectf[a] = 1.0f - (rect_float[a] - bias) * scale;
+ rectf[a] *= rectf[a];
+ }
+ }
+
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_uniform_vector(
+ state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, red);
+
+ immDrawPixelsTex(
+ &state, x1, y1, rectx, recty, GL_RED, GL_FLOAT, GL_NEAREST, rectf, zoomx, zoomy, NULL);
+
+ MEM_freeN(rectf);
}
-static void draw_image_buffer(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, ImBuf *ibuf, float fx, float fy, float zoomx, float zoomy)
+static void draw_image_buffer(const bContext *C,
+ SpaceImage *sima,
+ ARegion *ar,
+ Scene *scene,
+ ImBuf *ibuf,
+ float fx,
+ float fy,
+ float zoomx,
+ float zoomy)
{
- int x, y;
-
- /* find window pixel coordinates of origin */
- UI_view2d_view_to_region(&ar->v2d, fx, fy, &x, &y);
-
- /* this part is generic image display */
- if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
- if (ibuf->zbuf) {
- sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf, zoomx, zoomy);
- }
- else if (ibuf->zbuf_float) {
- sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float, zoomx, zoomy);
- }
- else if (ibuf->channels == 1) {
- sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float, zoomx, zoomy);
- }
- }
- else {
- int clip_max_x, clip_max_y;
- UI_view2d_view_to_region(&ar->v2d,
- ar->v2d.cur.xmax, ar->v2d.cur.ymax,
- &clip_max_x, &clip_max_y);
-
- if (sima->flag & SI_USE_ALPHA) {
- imm_draw_box_checker_2d(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
-
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
- }
-
- /* If RGBA display with color management */
- if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B | SI_SHOW_ALPHA)) == 0) {
-
- glaDrawImBuf_glsl_ctx_clipping(C, ibuf, x, y, GL_NEAREST,
- 0, 0, clip_max_x, clip_max_y, zoomx, zoomy);
- }
- else {
- float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f};
- unsigned char *display_buffer;
- void *cache_handle;
- ColorManagedViewSettings *view_settings;
- ColorManagedDisplaySettings *display_settings;
-
- if (sima->flag & SI_SHOW_R) {
- shuffle[0] = 1.0f;
- }
- else if (sima->flag & SI_SHOW_G) {
- shuffle[1] = 1.0f;
- }
- else if (sima->flag & SI_SHOW_B) {
- shuffle[2] = 1.0f;
- }
- else if (sima->flag & SI_SHOW_ALPHA) {
- shuffle[3] = 1.0f;
- }
-
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
- GPU_shader_uniform_vector(state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, shuffle);
-
- IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
- display_buffer = IMB_display_buffer_acquire(ibuf, view_settings, display_settings, &cache_handle);
-
- if (display_buffer) {
- immDrawPixelsTex_clipping(&state, x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer,
- 0, 0, clip_max_x, clip_max_y, zoomx, zoomy, NULL);
- }
-
- IMB_display_buffer_release(cache_handle);
- }
-
- if (sima->flag & SI_USE_ALPHA) {
- GPU_blend(false);
- }
- }
+ int x, y;
+
+ /* find window pixel coordinates of origin */
+ UI_view2d_view_to_region(&ar->v2d, fx, fy, &x, &y);
+
+ /* this part is generic image display */
+ if (sima->flag & SI_SHOW_ZBUF && (ibuf->zbuf || ibuf->zbuf_float || (ibuf->channels == 1))) {
+ if (ibuf->zbuf) {
+ sima_draw_zbuf_pixels(x, y, ibuf->x, ibuf->y, ibuf->zbuf, zoomx, zoomy);
+ }
+ else if (ibuf->zbuf_float) {
+ sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->zbuf_float, zoomx, zoomy);
+ }
+ else if (ibuf->channels == 1) {
+ sima_draw_zbuffloat_pixels(scene, x, y, ibuf->x, ibuf->y, ibuf->rect_float, zoomx, zoomy);
+ }
+ }
+ else {
+ int clip_max_x, clip_max_y;
+ UI_view2d_view_to_region(
+ &ar->v2d, ar->v2d.cur.xmax, ar->v2d.cur.ymax, &clip_max_x, &clip_max_y);
+
+ if (sima->flag & SI_USE_ALPHA) {
+ imm_draw_box_checker_2d(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ }
+
+ /* If RGBA display with color management */
+ if ((sima->flag & (SI_SHOW_R | SI_SHOW_G | SI_SHOW_B | SI_SHOW_ALPHA)) == 0) {
+
+ glaDrawImBuf_glsl_ctx_clipping(
+ C, ibuf, x, y, GL_NEAREST, 0, 0, clip_max_x, clip_max_y, zoomx, zoomy);
+ }
+ else {
+ float shuffle[4] = {0.0f, 0.0f, 0.0f, 0.0f};
+ unsigned char *display_buffer;
+ void *cache_handle;
+ ColorManagedViewSettings *view_settings;
+ ColorManagedDisplaySettings *display_settings;
+
+ if (sima->flag & SI_SHOW_R) {
+ shuffle[0] = 1.0f;
+ }
+ else if (sima->flag & SI_SHOW_G) {
+ shuffle[1] = 1.0f;
+ }
+ else if (sima->flag & SI_SHOW_B) {
+ shuffle[2] = 1.0f;
+ }
+ else if (sima->flag & SI_SHOW_ALPHA) {
+ shuffle[3] = 1.0f;
+ }
+
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
+ GPU_shader_uniform_vector(
+ state.shader, GPU_shader_get_uniform_ensure(state.shader, "shuffle"), 4, 1, shuffle);
+
+ IMB_colormanagement_display_settings_from_ctx(C, &view_settings, &display_settings);
+ display_buffer = IMB_display_buffer_acquire(
+ ibuf, view_settings, display_settings, &cache_handle);
+
+ if (display_buffer) {
+ immDrawPixelsTex_clipping(&state,
+ x,
+ y,
+ ibuf->x,
+ ibuf->y,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ GL_NEAREST,
+ display_buffer,
+ 0,
+ 0,
+ clip_max_x,
+ clip_max_y,
+ zoomx,
+ zoomy,
+ NULL);
+ }
+
+ IMB_display_buffer_release(cache_handle);
+ }
+
+ if (sima->flag & SI_USE_ALPHA) {
+ GPU_blend(false);
+ }
+ }
}
-static void draw_image_buffer_repeated(const bContext *C, SpaceImage *sima, ARegion *ar, Scene *scene, ImBuf *ibuf, float zoomx, float zoomy)
+static void draw_image_buffer_repeated(const bContext *C,
+ SpaceImage *sima,
+ ARegion *ar,
+ Scene *scene,
+ ImBuf *ibuf,
+ float zoomx,
+ float zoomy)
{
- const double time_current = PIL_check_seconds_timer();
-
- const int xmax = ceil(ar->v2d.cur.xmax);
- const int ymax = ceil(ar->v2d.cur.ymax);
- const int xmin = floor(ar->v2d.cur.xmin);
- const int ymin = floor(ar->v2d.cur.ymin);
-
- for (int x = xmin; x < xmax; x++) {
- for (int y = ymin; y < ymax; y++) {
- draw_image_buffer(C, sima, ar, scene, ibuf, x, y, zoomx, zoomy);
-
- /* only draw until running out of time */
- if ((PIL_check_seconds_timer() - time_current) > 0.25) {
- return;
- }
- }
- }
+ const double time_current = PIL_check_seconds_timer();
+
+ const int xmax = ceil(ar->v2d.cur.xmax);
+ const int ymax = ceil(ar->v2d.cur.ymax);
+ const int xmin = floor(ar->v2d.cur.xmin);
+ const int ymin = floor(ar->v2d.cur.ymin);
+
+ for (int x = xmin; x < xmax; x++) {
+ for (int y = ymin; y < ymax; y++) {
+ draw_image_buffer(C, sima, ar, scene, ibuf, x, y, zoomx, zoomy);
+
+ /* only draw until running out of time */
+ if ((PIL_check_seconds_timer() - time_current) > 0.25) {
+ return;
+ }
+ }
+ }
}
/* draw uv edit */
@@ -601,249 +666,269 @@ static void draw_image_buffer_repeated(const bContext *C, SpaceImage *sima, AReg
/* draw grease pencil */
void draw_image_grease_pencil(bContext *C, bool onlyv2d)
{
- /* draw in View2D space? */
- if (onlyv2d) {
- /* draw grease-pencil ('image' strokes) */
- ED_annotation_draw_2dimage(C);
- }
- else {
- /* assume that UI_view2d_restore(C) has been called... */
- //SpaceImage *sima = (SpaceImage *)CTX_wm_space_data(C);
-
- /* draw grease-pencil ('screen' strokes) */
- ED_annotation_draw_view2d(C, 0);
- }
+ /* draw in View2D space? */
+ if (onlyv2d) {
+ /* draw grease-pencil ('image' strokes) */
+ ED_annotation_draw_2dimage(C);
+ }
+ else {
+ /* assume that UI_view2d_restore(C) has been called... */
+ //SpaceImage *sima = (SpaceImage *)CTX_wm_space_data(C);
+
+ /* draw grease-pencil ('screen' strokes) */
+ ED_annotation_draw_view2d(C, 0);
+ }
}
void draw_image_sample_line(SpaceImage *sima)
{
- if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) {
- Histogram *hist = &sima->sample_line_hist;
+ if (sima->sample_line_hist.flag & HISTO_FLAG_SAMPLELINE) {
+ Histogram *hist = &sima->sample_line_hist;
- GPUVertFormat *format = immVertexFormat();
- uint shdr_dashed_pos = GPU_vertformat_attr_add(format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
+ GPUVertFormat *format = immVertexFormat();
+ uint shdr_dashed_pos = GPU_vertformat_attr_add(
+ format, "pos", GPU_COMP_F32, 2, GPU_FETCH_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
+ immBindBuiltinProgram(GPU_SHADER_2D_LINE_DASHED_UNIFORM_COLOR);
- float viewport_size[4];
- GPU_viewport_size_get_f(viewport_size);
- immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
+ float viewport_size[4];
+ GPU_viewport_size_get_f(viewport_size);
+ immUniform2f("viewport_size", viewport_size[2] / UI_DPI_FAC, viewport_size[3] / UI_DPI_FAC);
- immUniform1i("colors_len", 2); /* Advanced dashes. */
- immUniformArray4fv("colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
- immUniform1f("dash_width", 2.0f);
+ immUniform1i("colors_len", 2); /* Advanced dashes. */
+ immUniformArray4fv(
+ "colors", (float *)(float[][4]){{1.0f, 1.0f, 1.0f, 1.0f}, {0.0f, 0.0f, 0.0f, 1.0f}}, 2);
+ immUniform1f("dash_width", 2.0f);
- immBegin(GPU_PRIM_LINES, 2);
- immVertex2fv(shdr_dashed_pos, hist->co[0]);
- immVertex2fv(shdr_dashed_pos, hist->co[1]);
- immEnd();
+ immBegin(GPU_PRIM_LINES, 2);
+ immVertex2fv(shdr_dashed_pos, hist->co[0]);
+ immVertex2fv(shdr_dashed_pos, hist->co[1]);
+ immEnd();
- immUnbindProgram();
- }
+ immUnbindProgram();
+ }
}
-static void draw_image_paint_helpers(const bContext *C, ARegion *ar, Scene *scene, float zoomx, float zoomy)
+static void draw_image_paint_helpers(
+ const bContext *C, ARegion *ar, Scene *scene, float zoomx, float zoomy)
{
- Brush *brush;
- int x, y;
- ImBuf *ibuf;
-
- brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
-
- if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE) && brush->clone.image) {
- ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL);
-
- if (ibuf) {
- void *cache_handle = NULL;
- float col[4] = {1.0f, 1.0f, 1.0f, brush->clone.alpha};
- UI_view2d_view_to_region(&ar->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
-
- unsigned char *display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
-
- if (!display_buffer) {
- BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
- IMB_display_buffer_release(cache_handle);
- return;
- }
-
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
- immDrawPixelsTex(&state, x, y, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_NEAREST, display_buffer, zoomx, zoomy, col);
-
- GPU_blend(false);
-
- BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
- IMB_display_buffer_release(cache_handle);
- }
- }
+ Brush *brush;
+ int x, y;
+ ImBuf *ibuf;
+
+ brush = BKE_paint_brush(&scene->toolsettings->imapaint.paint);
+
+ if (brush && (brush->imagepaint_tool == PAINT_TOOL_CLONE) && brush->clone.image) {
+ ibuf = BKE_image_acquire_ibuf(brush->clone.image, NULL, NULL);
+
+ if (ibuf) {
+ void *cache_handle = NULL;
+ float col[4] = {1.0f, 1.0f, 1.0f, brush->clone.alpha};
+ UI_view2d_view_to_region(&ar->v2d, brush->clone.offset[0], brush->clone.offset[1], &x, &y);
+
+ unsigned char *display_buffer = IMB_display_buffer_acquire_ctx(C, ibuf, &cache_handle);
+
+ if (!display_buffer) {
+ BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
+ IMB_display_buffer_release(cache_handle);
+ return;
+ }
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
+ immDrawPixelsTex(&state,
+ x,
+ y,
+ ibuf->x,
+ ibuf->y,
+ GL_RGBA,
+ GL_UNSIGNED_BYTE,
+ GL_NEAREST,
+ display_buffer,
+ zoomx,
+ zoomy,
+ col);
+
+ GPU_blend(false);
+
+ BKE_image_release_ibuf(brush->clone.image, ibuf, NULL);
+ IMB_display_buffer_release(cache_handle);
+ }
+ }
}
/* draw main image region */
void draw_image_main(const bContext *C, ARegion *ar)
{
- SpaceImage *sima = CTX_wm_space_image(C);
- Scene *scene = CTX_data_scene(C);
- Image *ima;
- ImBuf *ibuf;
- float zoomx, zoomy;
- bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer;
- void *lock;
-
- /* XXX can we do this in refresh? */
+ SpaceImage *sima = CTX_wm_space_image(C);
+ Scene *scene = CTX_data_scene(C);
+ Image *ima;
+ ImBuf *ibuf;
+ float zoomx, zoomy;
+ bool show_viewer, show_render, show_paint, show_stereo3d, show_multilayer;
+ void *lock;
+
+ /* XXX can we do this in refresh? */
#if 0
- what_image(sima);
-
- if (sima->image) {
- ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp);
-
- /* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
- if (sima->image->type == IMA_TYPE_COMPOSITE) {
- ImageUser *iuser = ntree_get_active_iuser(scene->nodetree);
- if (iuser) {
- BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
- sima->iuser = *iuser;
- }
- }
- /* and we check for spare */
- ibuf = ED_space_image_buffer(sima);
- }
+ what_image(sima);
+
+ if (sima->image) {
+ ED_image_get_aspect(sima->image, &xuser_asp, &yuser_asp);
+
+ /* UGLY hack? until now iusers worked fine... but for flipbook viewer we need this */
+ if (sima->image->type == IMA_TYPE_COMPOSITE) {
+ ImageUser *iuser = ntree_get_active_iuser(scene->nodetree);
+ if (iuser) {
+ BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
+ sima->iuser = *iuser;
+ }
+ }
+ /* and we check for spare */
+ ibuf = ED_space_image_buffer(sima);
+ }
#endif
- /* retrieve the image and information about it */
- ima = ED_space_image(sima);
- ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
-
- show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
- show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
- show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) && (show_render == false));
- show_stereo3d = (ima && BKE_image_is_stereo(ima) && (sima->iuser.flag & IMA_SHOW_STEREO));
- show_multilayer = ima && BKE_image_is_multilayer(ima);
-
- if (show_viewer) {
- /* use locked draw for drawing viewer image buffer since the compositor
- * is running in separated thread and compositor could free this buffers.
- * other images are not modifying in such a way so they does not require
- * lock (sergey)
- */
- BLI_thread_lock(LOCK_DRAW_IMAGE);
- }
-
- if (show_stereo3d) {
- if (show_multilayer) {
- /* update multiindex and pass for the current eye */
- BKE_image_multilayer_index(ima->rr, &sima->iuser);
- }
- else {
- BKE_image_multiview_index(ima, &sima->iuser);
- }
- }
-
- ibuf = ED_space_image_acquire_buffer(sima, &lock);
-
- /* draw the image or grid */
- if (ibuf == NULL) {
- ED_region_grid_draw(ar, zoomx, zoomy);
- }
- else {
- if (sima->flag & SI_DRAW_TILE) {
- draw_image_buffer_repeated(C, sima, ar, scene, ibuf, zoomx, zoomy);
- }
- else {
- draw_image_buffer(C, sima, ar, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy);
- }
-
- if (sima->flag & SI_DRAW_METADATA) {
- int x, y;
- rctf frame;
-
- BLI_rctf_init(&frame, 0.0f, ibuf->x, 0.0f, ibuf->y);
- UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
-
- ED_region_image_metadata_draw(x, y, ibuf, &frame, zoomx, zoomy);
- }
- }
-
- ED_space_image_release_buffer(sima, ibuf, lock);
-
- /* paint helpers */
- if (show_paint) {
- draw_image_paint_helpers(C, ar, scene, zoomx, zoomy);
- }
-
- if (show_viewer) {
- BLI_thread_unlock(LOCK_DRAW_IMAGE);
- }
-
- /* render info */
- if (ima && show_render) {
- draw_render_info(C, sima->iuser.scene, ima, ar, zoomx, zoomy);
- }
+ /* retrieve the image and information about it */
+ ima = ED_space_image(sima);
+ ED_space_image_get_zoom(sima, ar, &zoomx, &zoomy);
+
+ show_viewer = (ima && ima->source == IMA_SRC_VIEWER) != 0;
+ show_render = (show_viewer && ima->type == IMA_TYPE_R_RESULT) != 0;
+ show_paint = (ima && (sima->mode == SI_MODE_PAINT) && (show_viewer == false) &&
+ (show_render == false));
+ show_stereo3d = (ima && BKE_image_is_stereo(ima) && (sima->iuser.flag & IMA_SHOW_STEREO));
+ show_multilayer = ima && BKE_image_is_multilayer(ima);
+
+ if (show_viewer) {
+ /* use locked draw for drawing viewer image buffer since the compositor
+ * is running in separated thread and compositor could free this buffers.
+ * other images are not modifying in such a way so they does not require
+ * lock (sergey)
+ */
+ BLI_thread_lock(LOCK_DRAW_IMAGE);
+ }
+
+ if (show_stereo3d) {
+ if (show_multilayer) {
+ /* update multiindex and pass for the current eye */
+ BKE_image_multilayer_index(ima->rr, &sima->iuser);
+ }
+ else {
+ BKE_image_multiview_index(ima, &sima->iuser);
+ }
+ }
+
+ ibuf = ED_space_image_acquire_buffer(sima, &lock);
+
+ /* draw the image or grid */
+ if (ibuf == NULL) {
+ ED_region_grid_draw(ar, zoomx, zoomy);
+ }
+ else {
+ if (sima->flag & SI_DRAW_TILE) {
+ draw_image_buffer_repeated(C, sima, ar, scene, ibuf, zoomx, zoomy);
+ }
+ else {
+ draw_image_buffer(C, sima, ar, scene, ibuf, 0.0f, 0.0f, zoomx, zoomy);
+ }
+
+ if (sima->flag & SI_DRAW_METADATA) {
+ int x, y;
+ rctf frame;
+
+ BLI_rctf_init(&frame, 0.0f, ibuf->x, 0.0f, ibuf->y);
+ UI_view2d_view_to_region(&ar->v2d, 0.0f, 0.0f, &x, &y);
+
+ ED_region_image_metadata_draw(x, y, ibuf, &frame, zoomx, zoomy);
+ }
+ }
+
+ ED_space_image_release_buffer(sima, ibuf, lock);
+
+ /* paint helpers */
+ if (show_paint) {
+ draw_image_paint_helpers(C, ar, scene, zoomx, zoomy);
+ }
+
+ if (show_viewer) {
+ BLI_thread_unlock(LOCK_DRAW_IMAGE);
+ }
+
+ /* render info */
+ if (ima && show_render) {
+ draw_render_info(C, sima->iuser.scene, ima, ar, zoomx, zoomy);
+ }
}
bool ED_space_image_show_cache(SpaceImage *sima)
{
- Image *image = ED_space_image(sima);
- Mask *mask = NULL;
- if (sima->mode == SI_MODE_MASK) {
- mask = ED_space_image_get_mask(sima);
- }
- if (image == NULL && mask == NULL) {
- return false;
- }
- if (mask == NULL) {
- return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE);
- }
- return true;
+ Image *image = ED_space_image(sima);
+ Mask *mask = NULL;
+ if (sima->mode == SI_MODE_MASK) {
+ mask = ED_space_image_get_mask(sima);
+ }
+ if (image == NULL && mask == NULL) {
+ return false;
+ }
+ if (mask == NULL) {
+ return ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE);
+ }
+ return true;
}
void draw_image_cache(const bContext *C, ARegion *ar)
{
- SpaceImage *sima = CTX_wm_space_image(C);
- Scene *scene = CTX_data_scene(C);
- Image *image = ED_space_image(sima);
- float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = ar->winx / (efra - sfra + 1);
- Mask *mask = NULL;
-
- if (!ED_space_image_show_cache(sima)) {
- return;
- }
-
- if (sima->mode == SI_MODE_MASK) {
- mask = ED_space_image_get_mask(sima);
- }
-
- GPU_blend(true);
- GPU_blend_set_func_separate(GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
-
- /* Draw cache background. */
- ED_region_cache_draw_background(ar);
-
- /* Draw cached segments. */
- if (image != NULL && image->cache != NULL && ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
- int num_segments = 0;
- int *points = NULL;
-
- IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points);
- ED_region_cache_draw_cached_segments(ar, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset);
- }
-
- GPU_blend(false);
-
- /* Draw current frame. */
- x = (cfra - sfra) / (efra - sfra + 1) * ar->winx;
-
- uint pos = GPU_vertformat_attr_add(immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
- immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
- immUniformThemeColor(TH_CFRAME);
- immRecti(pos, x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC);
- immUnbindProgram();
-
- ED_region_cache_draw_curfra_label(cfra, x, 8.0f * UI_DPI_FAC);
-
- if (mask != NULL) {
- ED_mask_draw_frames(mask, ar, cfra, sfra, efra);
- }
+ SpaceImage *sima = CTX_wm_space_image(C);
+ Scene *scene = CTX_data_scene(C);
+ Image *image = ED_space_image(sima);
+ float x, cfra = CFRA, sfra = SFRA, efra = EFRA, framelen = ar->winx / (efra - sfra + 1);
+ Mask *mask = NULL;
+
+ if (!ED_space_image_show_cache(sima)) {
+ return;
+ }
+
+ if (sima->mode == SI_MODE_MASK) {
+ mask = ED_space_image_get_mask(sima);
+ }
+
+ GPU_blend(true);
+ GPU_blend_set_func_separate(
+ GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+
+ /* Draw cache background. */
+ ED_region_cache_draw_background(ar);
+
+ /* Draw cached segments. */
+ if (image != NULL && image->cache != NULL &&
+ ELEM(image->source, IMA_SRC_SEQUENCE, IMA_SRC_MOVIE)) {
+ int num_segments = 0;
+ int *points = NULL;
+
+ IMB_moviecache_get_cache_segments(image->cache, IMB_PROXY_NONE, 0, &num_segments, &points);
+ ED_region_cache_draw_cached_segments(
+ ar, num_segments, points, sfra + sima->iuser.offset, efra + sima->iuser.offset);
+ }
+
+ GPU_blend(false);
+
+ /* Draw current frame. */
+ x = (cfra - sfra) / (efra - sfra + 1) * ar->winx;
+
+ uint pos = GPU_vertformat_attr_add(
+ immVertexFormat(), "pos", GPU_COMP_I32, 2, GPU_FETCH_INT_TO_FLOAT);
+ immBindBuiltinProgram(GPU_SHADER_2D_UNIFORM_COLOR);
+ immUniformThemeColor(TH_CFRAME);
+ immRecti(pos, x, 0, x + ceilf(framelen), 8 * UI_DPI_FAC);
+ immUnbindProgram();
+
+ ED_region_cache_draw_curfra_label(cfra, x, 8.0f * UI_DPI_FAC);
+
+ if (mask != NULL) {
+ ED_mask_draw_frames(mask, ar, cfra, sfra, efra);
+ }
}