diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-14 23:46:30 +0300 |
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committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-06-14 23:46:30 +0300 |
commit | 525be2f579c994777328bd7ac206be4769d3e6a4 (patch) | |
tree | 40c37d025adf13865647ab24267d212c0b2076e1 /source/blender/editors/space_image/image_edit.c | |
parent | 51f1ed8221042f2e273f5ee47a6053f506a783fc (diff) |
Image: Refactor render slots to a dynamic list
Previously, render slots were hardcoded to a fixed amount.
With this change, render slots now are stored in a list. Therefore, users can add and/or remove as many slots as they want.
Credit to brecht for the UI part.
Reviewers: brecht, sergey
Differential Revision: https://developer.blender.org/D3474
Diffstat (limited to 'source/blender/editors/space_image/image_edit.c')
-rw-r--r-- | source/blender/editors/space_image/image_edit.c | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/source/blender/editors/space_image/image_edit.c b/source/blender/editors/space_image/image_edit.c index 0eb6a2400d2..72d0051d260 100644 --- a/source/blender/editors/space_image/image_edit.c +++ b/source/blender/editors/space_image/image_edit.c @@ -34,6 +34,7 @@ #include "DNA_scene_types.h" #include "BLI_rect.h" +#include "BLI_listbase.h" #include "BKE_colortools.h" #include "BKE_context.h" @@ -302,17 +303,18 @@ bool ED_image_slot_cycle(struct Image *image, int direction) BLI_assert(ELEM(direction, -1, 1)); - for (i = 1; i < IMA_MAX_RENDER_SLOT; i++) { - slot = (cur + ((direction == -1) ? -i : i)) % IMA_MAX_RENDER_SLOT; - if (slot < 0) slot += IMA_MAX_RENDER_SLOT; + int num_slots = BLI_listbase_count(&image->renderslots); + for (i = 1; i < num_slots; i++) { + slot = (cur + ((direction == -1) ? -i : i)) % num_slots; + if (slot < 0) slot += num_slots; - if (image->renders[slot] || slot == image->last_render_slot) { + if (BKE_image_get_renderslot(image, slot)->render || slot == image->last_render_slot) { image->render_slot = slot; break; } } - if (i == IMA_MAX_RENDER_SLOT) { + if (i == num_slots) { image->render_slot = ((cur == 1) ? 0 : 1); } |