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authorMike Erwin <significant.bit@gmail.com>2016-08-18 07:21:55 +0300
committerMike Erwin <significant.bit@gmail.com>2016-08-18 07:22:18 +0300
commitb10d0058d72da3051895481ae5830a7b668b7d80 (patch)
tree987bcae7e565745b1371e60c7d74ffce2668aac7 /source/blender/editors/space_image/image_intern.h
parenta195dd15d4373ff0e240566795ff7795ca7485e6 (diff)
NDOF: compile 3D mouse code only if WITH_INPUT_NDOF
When WITH_INPUT_NDOF is disabled, 3D mouse handling code is removed from: - GHOST (was mostly done, finished the job) - window manager - various editors - RNA - keymaps The input tab of user prefs does not show 3D mouse settings. Key map editor does not show NDOF mappings. DNA does not change. On my Mac the compiled binary is 42KB smaller after this change. It runs fine WITH_INPUT_NDOF on or off.
Diffstat (limited to 'source/blender/editors/space_image/image_intern.h')
-rw-r--r--source/blender/editors/space_image/image_intern.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/image_intern.h b/source/blender/editors/space_image/image_intern.h
index 69993c3be65..52d04ad4956 100644
--- a/source/blender/editors/space_image/image_intern.h
+++ b/source/blender/editors/space_image/image_intern.h
@@ -64,7 +64,9 @@ void IMAGE_OT_view_zoom_in(struct wmOperatorType *ot);
void IMAGE_OT_view_zoom_out(struct wmOperatorType *ot);
void IMAGE_OT_view_zoom_ratio(struct wmOperatorType *ot);
void IMAGE_OT_view_zoom_border(struct wmOperatorType *ot);
+#ifdef WITH_INPUT_NDOF
void IMAGE_OT_view_ndof(struct wmOperatorType *ot);
+#endif
void IMAGE_OT_new(struct wmOperatorType *ot);
void IMAGE_OT_open(struct wmOperatorType *ot);