diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-10-01 18:44:27 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-10-01 18:45:37 +0300 |
commit | 7aff48add08a875138d3a65c16811c8cb0e5eae1 (patch) | |
tree | e9e77912436bc037413803c559a180c9fa9e47d6 /source/blender/editors/space_image/image_undo.c | |
parent | cc092e9ab0c2e1877fe5d33724c1fdc5fb16b522 (diff) |
Cleanup: move image undo into space_image/
This isn't just used for painting.
Diffstat (limited to 'source/blender/editors/space_image/image_undo.c')
-rw-r--r-- | source/blender/editors/space_image/image_undo.c | 1035 |
1 files changed, 1035 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/image_undo.c b/source/blender/editors/space_image/image_undo.c new file mode 100644 index 00000000000..c3d8bd1b446 --- /dev/null +++ b/source/blender/editors/space_image/image_undo.c @@ -0,0 +1,1035 @@ +/* + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * along with this program; if not, write to the Free Software Foundation, + * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + */ + +/** \file + * \ingroup spimage + * + * Overview + * ======== + * + * - Each undo step is a #ImageUndoStep + * - Each #ImageUndoStep stores a list of #UndoImageHandle + * - Each #UndoImageHandle stores a list of #UndoImageBuf + * (this is the undo systems equivalent of an #ImBuf). + * - Each #UndoImageBuf stores an array of #UndoImageTile + * The tiles are shared between #UndoImageBuf's to avoid duplication. + * + * When the undo system manages an image, there will always be a full copy (as a #UndoImageBuf) + * each new undo step only stores modified tiles. + */ + +#include "CLG_log.h" + +#include "MEM_guardedalloc.h" + +#include "BLI_math.h" +#include "BLI_blenlib.h" +#include "BLI_utildefines.h" +#include "BLI_threads.h" + +#include "DNA_image_types.h" +#include "DNA_windowmanager_types.h" +#include "DNA_object_types.h" +#include "DNA_screen_types.h" +#include "DNA_space_types.h" + +#include "IMB_imbuf.h" +#include "IMB_imbuf_types.h" + +#include "BKE_context.h" +#include "BKE_image.h" +#include "BKE_paint.h" +#include "BKE_undo_system.h" + +#include "DEG_depsgraph.h" + +#include "ED_paint.h" +#include "ED_undo.h" +#include "ED_util.h" +#include "ED_object.h" + +#include "GPU_draw.h" + +#include "WM_api.h" + +static CLG_LogRef LOG = {"ed.image.undo"}; + +/* -------------------------------------------------------------------- */ +/** \name Thread Locking + * \{ */ + +/* this is a static resource for non-globality, + * Maybe it should be exposed as part of the + * paint operation, but for now just give a public interface */ +static SpinLock paint_tiles_lock; + +void image_undo_init_locks(void) +{ + BLI_spin_init(&paint_tiles_lock); +} + +void image_undo_end_locks(void) +{ + BLI_spin_end(&paint_tiles_lock); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Paint Tiles + * + * Created on demand while painting, + * use to access the previous state for some paint operations. + * + * These buffers are also used for undo when available. + * + * \{ */ + +static ImBuf *imbuf_alloc_temp_tile(void) +{ + return IMB_allocImBuf(IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE, 32, IB_rectfloat | IB_rect); +} + +typedef struct PaintTile { + struct PaintTile *next, *prev; + Image *image; + ImBuf *ibuf; + union { + float *fp; + uint *uint; + void *pt; + } rect; + ushort *mask; + bool valid; + bool use_float; + int x, y; +} PaintTile; + +static void ptile_free(PaintTile *ptile) +{ + if (ptile->rect.pt) { + MEM_freeN(ptile->rect.pt); + } + MEM_freeN(ptile); +} + +static void ptile_free_list(ListBase *paint_tiles) +{ + for (PaintTile *ptile = paint_tiles->first, *ptile_next; ptile; ptile = ptile_next) { + ptile_next = ptile->next; + ptile_free(ptile); + } + BLI_listbase_clear(paint_tiles); +} + +static void ptile_invalidate_list(ListBase *paint_tiles) +{ + for (PaintTile *ptile = paint_tiles->first; ptile; ptile = ptile->next) { + ptile->valid = false; + } +} + +void *image_undo_find_tile(ListBase *paint_tiles, + Image *image, + ImBuf *ibuf, + int x_tile, + int y_tile, + ushort **r_mask, + bool validate) +{ + for (PaintTile *ptile = paint_tiles->first; ptile; ptile = ptile->next) { + if (ptile->x == x_tile && ptile->y == y_tile) { + if (ptile->image == image && ptile->ibuf == ibuf) { + if (r_mask) { + /* allocate mask if requested. */ + if (!ptile->mask) { + ptile->mask = MEM_callocN(sizeof(ushort) * SQUARE(IMAPAINT_TILE_SIZE), + "UndoImageTile.mask"); + } + *r_mask = ptile->mask; + } + if (validate) { + ptile->valid = true; + } + return ptile->rect.pt; + } + } + } + return NULL; +} + +void image_undo_remove_masks(void) +{ + ListBase *paint_tiles = ED_image_undo_get_tiles(); + for (PaintTile *ptile = paint_tiles->first; ptile; ptile = ptile->next) { + MEM_SAFE_FREE(ptile->mask); + } +} + +void *image_undo_push_tile(ListBase *paint_tiles, + Image *image, + ImBuf *ibuf, + ImBuf **tmpibuf, + int x_tile, + int y_tile, + ushort **r_mask, + bool **valid, + bool proj, + bool find_prev) +{ + const bool has_float = (ibuf->rect_float != NULL); + + /* check if tile is already pushed */ + + /* in projective painting we keep accounting of tiles, so if we need one pushed, just push! */ + if (find_prev) { + void *data = image_undo_find_tile(paint_tiles, image, ibuf, x_tile, y_tile, r_mask, true); + if (data) { + return data; + } + } + + if (*tmpibuf == NULL) { + *tmpibuf = imbuf_alloc_temp_tile(); + } + + PaintTile *ptile = MEM_callocN(sizeof(PaintTile), "PaintTile"); + + ptile->image = image; + ptile->ibuf = ibuf; + + ptile->x = x_tile; + ptile->y = y_tile; + + /* add mask explicitly here */ + if (r_mask) { + *r_mask = ptile->mask = MEM_callocN(sizeof(ushort) * SQUARE(IMAPAINT_TILE_SIZE), + "PaintTile.mask"); + } + + ptile->rect.pt = MEM_mapallocN((ibuf->rect_float ? sizeof(float[4]) : sizeof(char[4])) * + SQUARE(IMAPAINT_TILE_SIZE), + "PaintTile.rect"); + + ptile->use_float = has_float; + ptile->valid = true; + + if (valid) { + *valid = &ptile->valid; + } + + IMB_rectcpy(*tmpibuf, + ibuf, + 0, + 0, + x_tile * IMAPAINT_TILE_SIZE, + y_tile * IMAPAINT_TILE_SIZE, + IMAPAINT_TILE_SIZE, + IMAPAINT_TILE_SIZE); + + if (has_float) { + SWAP(float *, ptile->rect.fp, (*tmpibuf)->rect_float); + } + else { + SWAP(uint *, ptile->rect.uint, (*tmpibuf)->rect); + } + + if (proj) { + BLI_spin_lock(&paint_tiles_lock); + } + BLI_addtail(paint_tiles, ptile); + + if (proj) { + BLI_spin_unlock(&paint_tiles_lock); + } + return ptile->rect.pt; +} + +static void ptile_restore_runtime_list(ListBase *paint_tiles) +{ + ImBuf *tmpibuf = imbuf_alloc_temp_tile(); + + for (PaintTile *ptile = paint_tiles->first; ptile; ptile = ptile->next) { + Image *image = ptile->image; + ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL); + const bool has_float = (ibuf->rect_float != NULL); + + if (has_float) { + SWAP(float *, ptile->rect.fp, tmpibuf->rect_float); + } + else { + SWAP(uint *, ptile->rect.uint, tmpibuf->rect); + } + + IMB_rectcpy(ibuf, tmpibuf, ptile->x, ptile->y, 0, 0, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE); + + if (has_float) { + SWAP(float *, ptile->rect.fp, tmpibuf->rect_float); + } + else { + SWAP(uint *, ptile->rect.uint, tmpibuf->rect); + } + + GPU_free_image(image); /* force OpenGL reload (maybe partial update will operate better?) */ + if (ibuf->rect_float) { + ibuf->userflags |= IB_RECT_INVALID; /* force recreate of char rect */ + } + if (ibuf->mipmap[0]) { + ibuf->userflags |= IB_MIPMAP_INVALID; /* force mip-map recreation. */ + } + ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; + + BKE_image_release_ibuf(image, ibuf, NULL); + } + + IMB_freeImBuf(tmpibuf); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Image Undo Tile + * \{ */ + +static uint index_from_xy(uint tile_x, uint tile_y, const uint tiles_dims[2]) +{ + BLI_assert(tile_x < tiles_dims[0] && tile_y < tiles_dims[1]); + return (tile_y * tiles_dims[0]) + tile_x; +} + +typedef struct UndoImageTile { + union { + float *fp; + uint *uint; + void *pt; + } rect; + int users; +} UndoImageTile; + +static UndoImageTile *utile_alloc(bool has_float) +{ + UndoImageTile *utile = MEM_callocN(sizeof(*utile), "ImageUndoTile"); + if (has_float) { + utile->rect.fp = MEM_mallocN(sizeof(float[4]) * SQUARE(IMAPAINT_TILE_SIZE), __func__); + } + else { + utile->rect.uint = MEM_mallocN(sizeof(uint) * SQUARE(IMAPAINT_TILE_SIZE), __func__); + } + return utile; +} + +static void utile_init_from_imbuf( + UndoImageTile *utile, const uint x, const uint y, const ImBuf *ibuf, ImBuf *tmpibuf) +{ + const bool has_float = ibuf->rect_float; + + if (has_float) { + SWAP(float *, utile->rect.fp, tmpibuf->rect_float); + } + else { + SWAP(uint *, utile->rect.uint, tmpibuf->rect); + } + + IMB_rectcpy(tmpibuf, ibuf, 0, 0, x, y, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE); + + if (has_float) { + SWAP(float *, utile->rect.fp, tmpibuf->rect_float); + } + else { + SWAP(uint *, utile->rect.uint, tmpibuf->rect); + } +} + +static void utile_restore( + const UndoImageTile *utile, const uint x, const uint y, ImBuf *ibuf, ImBuf *tmpibuf) +{ + const bool has_float = ibuf->rect_float; + float *prev_rect_float = tmpibuf->rect_float; + uint *prev_rect = tmpibuf->rect; + + if (has_float) { + tmpibuf->rect_float = utile->rect.fp; + } + else { + tmpibuf->rect = utile->rect.uint; + } + + IMB_rectcpy(ibuf, tmpibuf, x, y, 0, 0, IMAPAINT_TILE_SIZE, IMAPAINT_TILE_SIZE); + + tmpibuf->rect_float = prev_rect_float; + tmpibuf->rect = prev_rect; +} + +static void utile_decref(UndoImageTile *utile) +{ + utile->users -= 1; + BLI_assert(utile->users >= 0); + if (utile->users == 0) { + MEM_freeN(utile->rect.pt); + MEM_freeN(utile); + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Image Undo Buffer + * \{ */ + +typedef struct UndoImageBuf { + struct UndoImageBuf *next, *prev; + + /** + * The buffer after the undo step has executed. + */ + struct UndoImageBuf *post; + + char ibuf_name[IMB_FILENAME_SIZE]; + + UndoImageTile **tiles; + + /** Can calculate these from dims, just for convenience. */ + uint tiles_len; + uint tiles_dims[2]; + + uint image_dims[2]; + + /** Store variables from the image. */ + struct { + short source; + bool use_float; + char gen_type; + } image_state; + +} UndoImageBuf; + +static UndoImageBuf *ubuf_from_image_no_tiles(Image *image, const ImBuf *ibuf) +{ + UndoImageBuf *ubuf = MEM_callocN(sizeof(*ubuf), __func__); + + ubuf->image_dims[0] = ibuf->x; + ubuf->image_dims[1] = ibuf->y; + + ubuf->tiles_dims[0] = IMAPAINT_TILE_NUMBER(ubuf->image_dims[0]); + ubuf->tiles_dims[1] = IMAPAINT_TILE_NUMBER(ubuf->image_dims[1]); + + ubuf->tiles_len = ubuf->tiles_dims[0] * ubuf->tiles_dims[1]; + ubuf->tiles = MEM_callocN(sizeof(*ubuf->tiles) * ubuf->tiles_len, __func__); + + BLI_strncpy(ubuf->ibuf_name, ibuf->name, sizeof(ubuf->ibuf_name)); + ubuf->image_state.gen_type = image->gen_type; + ubuf->image_state.source = image->source; + ubuf->image_state.use_float = ibuf->rect_float != NULL; + + return ubuf; +} + +static void ubuf_from_image_all_tiles(UndoImageBuf *ubuf, const ImBuf *ibuf) +{ + ImBuf *tmpibuf = imbuf_alloc_temp_tile(); + + const bool has_float = ibuf->rect_float; + int i = 0; + for (uint y_tile = 0; y_tile < ubuf->tiles_dims[1]; y_tile += 1) { + uint y = y_tile << IMAPAINT_TILE_BITS; + for (uint x_tile = 0; x_tile < ubuf->tiles_dims[0]; x_tile += 1) { + uint x = x_tile << IMAPAINT_TILE_BITS; + + BLI_assert(ubuf->tiles[i] == NULL); + UndoImageTile *utile = utile_alloc(has_float); + utile->users = 1; + utile_init_from_imbuf(utile, x, y, ibuf, tmpibuf); + ubuf->tiles[i] = utile; + + i += 1; + } + } + + IMB_freeImBuf(tmpibuf); +} + +static void ubuf_free(UndoImageBuf *ubuf) +{ + UndoImageBuf *ubuf_post = ubuf->post; + for (uint i = 0; i < ubuf->tiles_len; i++) { + UndoImageTile *utile = ubuf->tiles[i]; + utile_decref(utile); + } + MEM_freeN(ubuf->tiles); + MEM_freeN(ubuf); + if (ubuf_post) { + ubuf_free(ubuf_post); + } +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Image Undo Handle + * \{ */ + +typedef struct UndoImageHandle { + struct UndoImageHandle *next, *prev; + + /** Each undo handle refers to a single image which may have multiple buffers. */ + UndoRefID_Image image_ref; + + /** + * List of #UndoImageBuf's to support multiple buffers per image. + * + * \note To properly support multiple buffers per image + * we would need to store an #ImageUser for each #UndoImageBuf. + * since when restoring the image we use: + * `BKE_image_acquire_ibuf(image, NULL, NULL)`. + */ + ListBase buffers; + +} UndoImageHandle; + +static void uhandle_restore_list(ListBase *undo_handles, bool use_init) +{ + ImBuf *tmpibuf = imbuf_alloc_temp_tile(); + + for (UndoImageHandle *uh = undo_handles->first; uh; uh = uh->next) { + /* Tiles only added to second set of tiles. */ + Image *image = uh->image_ref.ptr; + ImBuf *ibuf = BKE_image_acquire_ibuf(image, NULL, NULL); + if (UNLIKELY(ibuf == NULL)) { + CLOG_ERROR(&LOG, "Unable to get buffer for image '%s'", image->id.name + 2); + continue; + } + bool changed = false; + for (UndoImageBuf *ubuf_iter = uh->buffers.first; ubuf_iter; ubuf_iter = ubuf_iter->next) { + UndoImageBuf *ubuf = use_init ? ubuf_iter : ubuf_iter->post; + IMB_rect_size_set(ibuf, ubuf->image_dims); + int i = 0; + for (uint y_tile = 0; y_tile < ubuf->tiles_dims[1]; y_tile += 1) { + uint y = y_tile << IMAPAINT_TILE_BITS; + for (uint x_tile = 0; x_tile < ubuf->tiles_dims[0]; x_tile += 1) { + uint x = x_tile << IMAPAINT_TILE_BITS; + utile_restore(ubuf->tiles[i], x, y, ibuf, tmpibuf); + changed = true; + i += 1; + } + } + } + + if (changed) { + BKE_image_mark_dirty(image, ibuf); + GPU_free_image(image); /* force OpenGL reload */ + + if (ibuf->rect_float) { + ibuf->userflags |= IB_RECT_INVALID; /* force recreate of char rect */ + } + if (ibuf->mipmap[0]) { + ibuf->userflags |= IB_MIPMAP_INVALID; /* force mip-map recreation. */ + } + ibuf->userflags |= IB_DISPLAY_BUFFER_INVALID; + + DEG_id_tag_update(&image->id, 0); + } + BKE_image_release_ibuf(image, ibuf, NULL); + } + + IMB_freeImBuf(tmpibuf); +} + +static void uhandle_free_list(ListBase *undo_handles) +{ + LISTBASE_FOREACH_MUTABLE (UndoImageHandle *, uh, undo_handles) { + LISTBASE_FOREACH_MUTABLE (UndoImageBuf *, ubuf, &uh->buffers) { + ubuf_free(ubuf); + } + MEM_freeN(uh); + } + BLI_listbase_clear(undo_handles); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Image Undo Internal Utilities + * \{ */ + +/** #UndoImageHandle utilities */ + +static UndoImageBuf *uhandle_lookup_ubuf(UndoImageHandle *uh, + const Image *UNUSED(image), + const char *ibuf_name) +{ + for (UndoImageBuf *ubuf = uh->buffers.first; ubuf; ubuf = ubuf->next) { + if (STREQ(ubuf->ibuf_name, ibuf_name)) { + return ubuf; + } + } + return NULL; +} + +static UndoImageBuf *uhandle_add_ubuf(UndoImageHandle *uh, Image *image, ImBuf *ibuf) +{ + BLI_assert(uhandle_lookup_ubuf(uh, image, ibuf->name) == NULL); + UndoImageBuf *ubuf = ubuf_from_image_no_tiles(image, ibuf); + BLI_addtail(&uh->buffers, ubuf); + + ubuf->post = NULL; + + return ubuf; +} + +static UndoImageBuf *uhandle_ensure_ubuf(UndoImageHandle *uh, Image *image, ImBuf *ibuf) +{ + UndoImageBuf *ubuf = uhandle_lookup_ubuf(uh, image, ibuf->name); + if (ubuf == NULL) { + ubuf = uhandle_add_ubuf(uh, image, ibuf); + } + return ubuf; +} + +static UndoImageHandle *uhandle_lookup_by_name(ListBase *undo_handles, const Image *image) +{ + for (UndoImageHandle *uh = undo_handles->first; uh; uh = uh->next) { + if (STREQ(image->id.name + 2, uh->image_ref.name + 2)) { + return uh; + } + } + return NULL; +} + +static UndoImageHandle *uhandle_lookup(ListBase *undo_handles, const Image *image) +{ + for (UndoImageHandle *uh = undo_handles->first; uh; uh = uh->next) { + if (image == uh->image_ref.ptr) { + return uh; + } + } + return NULL; +} + +static UndoImageHandle *uhandle_add(ListBase *undo_handles, Image *image) +{ + BLI_assert(uhandle_lookup(undo_handles, image) == NULL); + UndoImageHandle *uh = MEM_callocN(sizeof(*uh), __func__); + uh->image_ref.ptr = image; + BLI_addtail(undo_handles, uh); + return uh; +} + +static UndoImageHandle *uhandle_ensure(ListBase *undo_handles, Image *image) +{ + UndoImageHandle *uh = uhandle_lookup(undo_handles, image); + if (uh == NULL) { + uh = uhandle_add(undo_handles, image); + } + return uh; +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Implements ED Undo System + * \{ */ + +typedef struct ImageUndoStep { + UndoStep step; + + /** #UndoImageHandle */ + ListBase handles; + + /** + * #PaintTile + * Run-time only data (active during a paint stroke). + */ + ListBase paint_tiles; + + bool is_encode_init; + ePaintMode paint_mode; + +} ImageUndoStep; + +/** + * Find the previous undo buffer from this one. + * \note We could look into undo steps even further back. + */ +static UndoImageBuf *ubuf_lookup_from_reference(ImageUndoStep *us_prev, + const Image *image, + const UndoImageBuf *ubuf) +{ + /* Use name lookup because because the pointer is cleared for previous steps. */ + UndoImageHandle *uh_prev = uhandle_lookup_by_name(&us_prev->handles, image); + if (uh_prev != NULL) { + UndoImageBuf *ubuf_reference = uhandle_lookup_ubuf(uh_prev, image, ubuf->ibuf_name); + if (ubuf_reference) { + ubuf_reference = ubuf_reference->post; + if ((ubuf_reference->image_dims[0] == ubuf->image_dims[0]) && + (ubuf_reference->image_dims[1] == ubuf->image_dims[1])) { + return ubuf_reference; + } + } + } + return NULL; +} + +static bool image_undosys_poll(bContext *C) +{ + Object *obact = CTX_data_active_object(C); + + ScrArea *sa = CTX_wm_area(C); + if (sa && (sa->spacetype == SPACE_IMAGE)) { + SpaceImage *sima = (SpaceImage *)sa->spacedata.first; + if ((obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) || (sima->mode == SI_MODE_PAINT)) { + return true; + } + } + else { + if (obact && (obact->mode & OB_MODE_TEXTURE_PAINT)) { + return true; + } + } + return false; +} + +static void image_undosys_step_encode_init(struct bContext *UNUSED(C), UndoStep *us_p) +{ + ImageUndoStep *us = (ImageUndoStep *)us_p; + /* dummy, memory is cleared anyway. */ + us->is_encode_init = true; + BLI_listbase_clear(&us->handles); + BLI_listbase_clear(&us->paint_tiles); +} + +static bool image_undosys_step_encode(struct bContext *C, + struct Main *UNUSED(bmain), + UndoStep *us_p) +{ + /* Encoding is done along the way by adding tiles + * to the current 'ImageUndoStep' added by encode_init. + * + * This function ensures there are previous and current states of the image in the undo buffer. + */ + ImageUndoStep *us = (ImageUndoStep *)us_p; + + BLI_assert(us->step.data_size == 0); + + if (us->is_encode_init) { + + ImBuf *tmpibuf = imbuf_alloc_temp_tile(); + + ImageUndoStep *us_reference = (ImageUndoStep *)ED_undo_stack_get()->step_active; + while (us_reference && us_reference->step.type != BKE_UNDOSYS_TYPE_IMAGE) { + us_reference = (ImageUndoStep *)us_reference->step.prev; + } + + /* Initialize undo tiles from ptiles (if they exist). */ + for (PaintTile *ptile = us->paint_tiles.first, *ptile_next; ptile; ptile = ptile_next) { + if (ptile->valid) { + UndoImageHandle *uh = uhandle_ensure(&us->handles, ptile->image); + UndoImageBuf *ubuf_pre = uhandle_ensure_ubuf(uh, ptile->image, ptile->ibuf); + + UndoImageTile *utile = MEM_callocN(sizeof(*utile), "UndoImageTile"); + utile->users = 1; + utile->rect.pt = ptile->rect.pt; + ptile->rect.pt = NULL; + const uint tile_index = index_from_xy(ptile->x, ptile->y, ubuf_pre->tiles_dims); + + BLI_assert(ubuf_pre->tiles[tile_index] == NULL); + ubuf_pre->tiles[tile_index] = utile; + } + ptile_next = ptile->next; + ptile_free(ptile); + } + BLI_listbase_clear(&us->paint_tiles); + + for (UndoImageHandle *uh = us->handles.first; uh; uh = uh->next) { + for (UndoImageBuf *ubuf_pre = uh->buffers.first; ubuf_pre; ubuf_pre = ubuf_pre->next) { + + ImBuf *ibuf = BKE_image_acquire_ibuf(uh->image_ref.ptr, NULL, NULL); + + const bool has_float = ibuf->rect_float; + + BLI_assert(ubuf_pre->post == NULL); + ubuf_pre->post = ubuf_from_image_no_tiles(uh->image_ref.ptr, ibuf); + UndoImageBuf *ubuf_post = ubuf_pre->post; + + if (ubuf_pre->image_dims[0] != ubuf_post->image_dims[0] || + ubuf_pre->image_dims[1] != ubuf_post->image_dims[1]) { + ubuf_from_image_all_tiles(ubuf_post, ibuf); + } + else { + /* Search for the previous buffer. */ + UndoImageBuf *ubuf_reference = (us_reference ? + ubuf_lookup_from_reference( + us_reference, uh->image_ref.ptr, ubuf_post) : + NULL); + + int i = 0; + for (uint y_tile = 0; y_tile < ubuf_pre->tiles_dims[1]; y_tile += 1) { + uint y = y_tile << IMAPAINT_TILE_BITS; + for (uint x_tile = 0; x_tile < ubuf_pre->tiles_dims[0]; x_tile += 1) { + uint x = x_tile << IMAPAINT_TILE_BITS; + + if ((ubuf_reference != NULL) && ((ubuf_pre->tiles[i] == NULL) || + /* In this case the paint stroke as has added a tile + * which we have a duplicate reference available. */ + (ubuf_pre->tiles[i]->users == 1))) { + if (ubuf_pre->tiles[i] != NULL) { + /* If we have a reference, re-use this single use tile for the post state. */ + BLI_assert(ubuf_pre->tiles[i]->users == 1); + ubuf_post->tiles[i] = ubuf_pre->tiles[i]; + ubuf_pre->tiles[i] = NULL; + utile_init_from_imbuf(ubuf_post->tiles[i], x, y, ibuf, tmpibuf); + } + else { + BLI_assert(ubuf_post->tiles[i] == NULL); + ubuf_post->tiles[i] = ubuf_reference->tiles[i]; + ubuf_post->tiles[i]->users += 1; + } + BLI_assert(ubuf_pre->tiles[i] == NULL); + ubuf_pre->tiles[i] = ubuf_reference->tiles[i]; + ubuf_pre->tiles[i]->users += 1; + + BLI_assert(ubuf_pre->tiles[i] != NULL); + BLI_assert(ubuf_post->tiles[i] != NULL); + } + else { + UndoImageTile *utile = utile_alloc(has_float); + utile_init_from_imbuf(utile, x, y, ibuf, tmpibuf); + + if (ubuf_pre->tiles[i] != NULL) { + ubuf_post->tiles[i] = utile; + utile->users = 1; + } + else { + ubuf_pre->tiles[i] = utile; + ubuf_post->tiles[i] = utile; + utile->users = 2; + } + } + BLI_assert(ubuf_pre->tiles[i] != NULL); + BLI_assert(ubuf_post->tiles[i] != NULL); + i += 1; + } + } + } + BKE_image_release_ibuf(uh->image_ref.ptr, ibuf, NULL); + } + } + + IMB_freeImBuf(tmpibuf); + + /* Useful to debug tiles are stored correctly. */ + if (false) { + uhandle_restore_list(&us->handles, false); + } + } + else { + /* Happens when switching modes. */ + ePaintMode paint_mode = BKE_paintmode_get_active_from_context(C); + BLI_assert(ELEM(paint_mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D)); + us->paint_mode = paint_mode; + } + + us_p->is_applied = true; + + return true; +} + +static void image_undosys_step_decode_undo_impl(ImageUndoStep *us, bool is_final) +{ + BLI_assert(us->step.is_applied == true); + uhandle_restore_list(&us->handles, !is_final); + us->step.is_applied = false; +} + +static void image_undosys_step_decode_redo_impl(ImageUndoStep *us) +{ + BLI_assert(us->step.is_applied == false); + uhandle_restore_list(&us->handles, false); + us->step.is_applied = true; +} + +static void image_undosys_step_decode_undo(ImageUndoStep *us, bool is_final) +{ + ImageUndoStep *us_iter = us; + while (us_iter->step.next && (us_iter->step.next->type == us_iter->step.type)) { + if (us_iter->step.next->is_applied == false) { + break; + } + us_iter = (ImageUndoStep *)us_iter->step.next; + } + while (us_iter != us || (!is_final && us_iter == us)) { + + image_undosys_step_decode_undo_impl(us_iter, is_final); + if (us_iter == us) { + break; + } + us_iter = (ImageUndoStep *)us_iter->step.prev; + } +} + +static void image_undosys_step_decode_redo(ImageUndoStep *us) +{ + ImageUndoStep *us_iter = us; + while (us_iter->step.prev && (us_iter->step.prev->type == us_iter->step.type)) { + if (us_iter->step.prev->is_applied == true) { + break; + } + us_iter = (ImageUndoStep *)us_iter->step.prev; + } + while (us_iter && (us_iter->step.is_applied == false)) { + image_undosys_step_decode_redo_impl(us_iter); + if (us_iter == us) { + break; + } + us_iter = (ImageUndoStep *)us_iter->step.next; + } +} + +static void image_undosys_step_decode( + struct bContext *C, struct Main *bmain, UndoStep *us_p, int dir, bool is_final) +{ + ImageUndoStep *us = (ImageUndoStep *)us_p; + if (dir < 0) { + image_undosys_step_decode_undo(us, is_final); + } + else { + image_undosys_step_decode_redo(us); + } + + if (us->paint_mode == PAINT_MODE_TEXTURE_3D) { + ED_object_mode_set(C, OB_MODE_TEXTURE_PAINT); + } + + /* Refresh texture slots. */ + ED_editors_init_for_undo(bmain); +} + +static void image_undosys_step_free(UndoStep *us_p) +{ + ImageUndoStep *us = (ImageUndoStep *)us_p; + uhandle_free_list(&us->handles); + + /* Typically this list will have been cleared. */ + ptile_free_list(&us->paint_tiles); +} + +static void image_undosys_foreach_ID_ref(UndoStep *us_p, + UndoTypeForEachIDRefFn foreach_ID_ref_fn, + void *user_data) +{ + ImageUndoStep *us = (ImageUndoStep *)us_p; + for (UndoImageHandle *uh = us->handles.first; uh; uh = uh->next) { + foreach_ID_ref_fn(user_data, ((UndoRefID *)&uh->image_ref)); + } +} + +/* Export for ED_undo_sys. */ +void ED_image_undosys_type(UndoType *ut) +{ + ut->name = "Image"; + ut->poll = image_undosys_poll; + ut->step_encode_init = image_undosys_step_encode_init; + ut->step_encode = image_undosys_step_encode; + ut->step_decode = image_undosys_step_decode; + ut->step_free = image_undosys_step_free; + + ut->step_foreach_ID_ref = image_undosys_foreach_ID_ref; + + ut->use_context = true; + + ut->step_size = sizeof(ImageUndoStep); +} + +/** \} */ + +/* -------------------------------------------------------------------- */ +/** \name Utilities + * \{ */ + +ListBase *ED_image_undo_get_tiles(void) +{ + UndoStack *ustack = ED_undo_stack_get(); + UndoStep *us_prev = ustack->step_init; + UndoStep *us_p = BKE_undosys_stack_init_or_active_with_type(ustack, BKE_UNDOSYS_TYPE_IMAGE); + ImageUndoStep *us = (ImageUndoStep *)us_p; + /* We should always have an undo push started when accessing tiles, + * not doing this means we won't have paint_mode correctly set. */ + BLI_assert(us_p == us_prev); + if (us_p != us_prev) { + /* Fallback value until we can be sure this never happens. */ + us->paint_mode = PAINT_MODE_TEXTURE_2D; + } + return &us->paint_tiles; +} + +/* restore painting image to previous state. Used for anchored and drag-dot style brushes*/ +void ED_image_undo_restore(UndoStep *us) +{ + ListBase *paint_tiles = &((ImageUndoStep *)us)->paint_tiles; + ptile_restore_runtime_list(paint_tiles); + ptile_invalidate_list(paint_tiles); +} + +static ImageUndoStep *image_undo_push_begin(const char *name, int paint_mode) +{ + UndoStack *ustack = ED_undo_stack_get(); + bContext *C = NULL; /* special case, we never read from this. */ + UndoStep *us_p = BKE_undosys_step_push_init_with_type(ustack, C, name, BKE_UNDOSYS_TYPE_IMAGE); + ImageUndoStep *us = (ImageUndoStep *)us_p; + BLI_assert(ELEM(paint_mode, PAINT_MODE_TEXTURE_2D, PAINT_MODE_TEXTURE_3D)); + us->paint_mode = paint_mode; + return us; +} + +void ED_image_undo_push_begin(const char *name, int paint_mode) +{ + image_undo_push_begin(name, paint_mode); +} + +void ED_image_undo_push_begin_with_image(const char *name, Image *image, ImBuf *ibuf) +{ + ImageUndoStep *us = image_undo_push_begin(name, PAINT_MODE_TEXTURE_2D); + + UndoImageHandle *uh = uhandle_ensure(&us->handles, image); + UndoImageBuf *ubuf_pre = uhandle_ensure_ubuf(uh, image, ibuf); + BLI_assert(ubuf_pre->post == NULL); + + ImageUndoStep *us_reference = (ImageUndoStep *)ED_undo_stack_get()->step_active; + while (us_reference && us_reference->step.type != BKE_UNDOSYS_TYPE_IMAGE) { + us_reference = (ImageUndoStep *)us_reference->step.prev; + } + UndoImageBuf *ubuf_reference = (us_reference ? + ubuf_lookup_from_reference(us_reference, image, ubuf_pre) : + NULL); + + if (ubuf_reference) { + memcpy(ubuf_pre->tiles, ubuf_reference->tiles, sizeof(*ubuf_pre->tiles) * ubuf_pre->tiles_len); + for (uint i = 0; i < ubuf_pre->tiles_len; i++) { + UndoImageTile *utile = ubuf_pre->tiles[i]; + utile->users += 1; + } + } + else { + ubuf_from_image_all_tiles(ubuf_pre, ibuf); + } +} + +void ED_image_undo_push_end(void) +{ + UndoStack *ustack = ED_undo_stack_get(); + BKE_undosys_step_push(ustack, NULL, NULL); + WM_file_tag_modified(); +} + +/** \} */ |