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authorMatt Ebb <matt@mke3.net>2009-12-04 07:56:42 +0300
committerMatt Ebb <matt@mke3.net>2009-12-04 07:56:42 +0300
commite31f3e63cdafd92010179e528b0db31a0a32a27b (patch)
treed5081a3487813227f2cccb32e6a3bdbdba3b3588 /source/blender/editors/space_image/space_image.c
parentcbfb8fbd7f530661ab51cdc59cbb116ecb2bd236 (diff)
Fix for [#19958] Changes in UV/Image editor doesn't refresh mapping on mesh in 3dview immediately
Enabled 'update automatically' (lock) in image editors by default Also enabled transform manipulators by default, unfortunately missed for alpha 0 release.
Diffstat (limited to 'source/blender/editors/space_image/space_image.c')
-rw-r--r--source/blender/editors/space_image/space_image.c3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 3bb697ba1f4..2751edfcb43 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -114,11 +114,12 @@ static SpaceLink *image_new(const bContext *C)
simage= MEM_callocN(sizeof(SpaceImage), "initimage");
simage->spacetype= SPACE_IMAGE;
simage->zoom= 1;
+ simage->lock= 1;
simage->iuser.ok= 1;
simage->iuser.fie_ima= 2;
simage->iuser.frames= 100;
-
+
/* header */
ar= MEM_callocN(sizeof(ARegion), "header for image");