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authorCampbell Barton <ideasman42@gmail.com>2020-04-16 11:10:21 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-04-16 11:26:07 +0300
commit90d3fe1e4dd5a4be86ef738dfaca08ae8c9ca3f7 (patch)
tree538bcba599a40eab5d8b9efe7c06e721fcf115be /source/blender/editors/space_image/space_image.c
parentec263547b53477bf7e0b775c913353d897ccae1c (diff)
UV: support changing the opacity of the UV overlay
Add this option as it's useful to adjust how much UV's cover the image when UV mapping. D5348 by @EitanSomething with edits
Diffstat (limited to 'source/blender/editors/space_image/space_image.c')
-rw-r--r--source/blender/editors/space_image/space_image.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 5c146a99efd..ed14593ed2d 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -127,6 +127,7 @@ static SpaceLink *image_new(const ScrArea *UNUSED(area), const Scene *UNUSED(sce
simage->zoom = 1.0f;
simage->lock = true;
simage->flag = SI_SHOW_GPENCIL | SI_USE_ALPHA | SI_COORDFLOATS;
+ simage->uv_opacity = 1.0f;
BKE_imageuser_default(&simage->iuser);
simage->iuser.flag = IMA_SHOW_STEREO | IMA_ANIM_ALWAYS;