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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-09 14:45:11 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-10-09 14:45:11 +0400
commitbe3da5dfffd23b0dc2f9bffc2e7d2012f1c63494 (patch)
tree85fc976a65b541b020c758fce7b4ec0da3f211c3 /source/blender/editors/space_image
parent2226a5139a2ad78d4de2eaaf09e734adf1ce0ae4 (diff)
3D View panels now show object and bone name again, not sure it
belongs here still, but this came up often, it avoids having to switch tabs a lot when creating things. Also renamed uiLayoutFreeBlock to uiLayoutAbsoluteBlock.
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_buttons.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index 67fb95b1f6b..e2990a6d919 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -1105,7 +1105,7 @@ static void image_panel_uv(const bContext *C, Panel *pa)
ARegion *ar= CTX_wm_region(C);
uiBlock *block;
- block= uiLayoutFreeBlock(pa->layout);
+ block= uiLayoutAbsoluteBlock(pa->layout);
uiBlockSetHandleFunc(block, do_image_panel_events, NULL);
image_editvertex_buts(C, block);