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authorMike Erwin <significant.bit@gmail.com>2016-01-22 09:45:39 +0300
committerMike Erwin <significant.bit@gmail.com>2016-01-22 10:52:12 +0300
commit66d9efe765626887a911cd0415681bbd4b21c89c (patch)
tree56b7867b69757192966aadab66024b61ee948011 /source/blender/editors/space_image
parentf2fdec3ab7e76fe42216b03b416e39ed81f5ff9c (diff)
OpenGL: draw box outlines with lines, not rectangles
2 reasons: - fewer state changes (PolygonMode) - glRect goes away in later GL versions
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_draw.c4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index d36ab5e10e2..74f663e9b34 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -338,9 +338,7 @@ void ED_image_draw_info(Scene *scene, ARegion *ar, bool color_manage, bool use_d
/* draw outline */
glColor3ub(128, 128, 128);
- glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
- glRecti(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
- glPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
+ sdrawbox(color_rect.xmin, color_rect.ymin, color_rect.xmax, color_rect.ymax);
dx += 1.75f * UI_UNIT_X;