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authorTon Roosendaal <ton@blender.org>2011-01-17 21:16:10 +0300
committerTon Roosendaal <ton@blender.org>2011-01-17 21:16:10 +0300
commit08287102046993203a4dd891552efc4a4ced51a4 (patch)
tree11cf097ecf7bfde6ee777dd7d27454d5479edcf2 /source/blender/editors/space_image
parent4b7930dbbd8a11fb5db3e1cc81ca9ca5b0a69fc0 (diff)
Bugfix #25657
Three code fixes for 1 report. User experienced crashes while painting on float buffer + having preview renders on. - Texture Nodes: Image was re-allocated without using proper thread lock - Paint code: old convention to free the byte rect from a float image as signal to re-create now is a proper flag. This keeps image memory unchanged. Nice for render. - Imbuf: call to make a byte rect from float was freeing mipmaps unnecessary.
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_draw.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 22ca549637e..5fd86e2ed9a 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -83,7 +83,7 @@ static void image_verify_buffer_float(Image *ima, ImBuf *ibuf, int color_manage)
NOTE: if float buffer changes, we have to manually remove the rect
*/
- if(ibuf->rect_float && ibuf->rect==NULL) {
+ if(ibuf->rect_float && (ibuf->rect==NULL || (ibuf->userflags & IB_RECT_INVALID)) ) {
if(color_manage) {
if(ima && ima->source == IMA_SRC_VIEWER)
ibuf->profile = IB_PROFILE_LINEAR_RGB;