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authorJeroen Bakker <jbakker>2020-05-22 15:11:03 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2020-05-22 15:11:36 +0300
commit59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (patch)
treefb8ee5059aa8262b908daf776ea0bc424e12f139 /source/blender/editors/space_image
parent4066c921fbe5777271bebe1055bfd525f4c6dcfa (diff)
Fix T73726: Workbench Closest Interpolation Artifacts
All textures in workbench are using linear interpolation. The fragment shader modifies the uv coordinates to sample always in the center of a texel. In rare conditions the GPU could sample an incorrect value due to rounding errors making some rendering artifacts. This patch skips the interpolation in the fragment shader to remove these render artifacts. Reviewed By: Clément Foucault Differential Revision: https://developer.blender.org/D7816
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