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authorCampbell Barton <ideasman42@gmail.com>2020-05-22 14:56:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2020-05-22 15:18:32 +0300
commit69e331201eac1adbe0d2cfab5abf84822a81186a (patch)
tree4263bd411835a79d28d7fded0aee4516fa257c16 /source/blender/editors/space_image
parent59aed2a255f22f0cf91dbdf2e9daac179b9c2649 (diff)
UV: remove "UV Local View" for UV editing
This feature was added when Blender used tex-face (per-face images), but doesn't make as much sense since this was removed. Removing this from UV edit-mode as this wasn't working in any of the 2.8x releases, causing UV's to be visible but unselectable. Resolves issue raised in T76958.
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_ops.c5
1 files changed, 1 insertions, 4 deletions
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index c2054756795..7889e56ecfe 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -885,7 +885,6 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
Scene *scene;
ViewLayer *view_layer;
Object *obedit;
- Image *ima;
/* retrieve state */
sima = CTX_wm_space_image(C);
@@ -894,15 +893,13 @@ static int image_view_selected_exec(bContext *C, wmOperator *UNUSED(op))
view_layer = CTX_data_view_layer(C);
obedit = CTX_data_edit_object(C);
- ima = ED_space_image(sima);
-
/* get bounds */
float min[2], max[2];
if (ED_space_image_show_uvedit(sima, obedit)) {
uint objects_len = 0;
Object **objects = BKE_view_layer_array_from_objects_in_edit_mode_unique_data_with_uvs(
view_layer, ((View3D *)NULL), &objects_len);
- bool success = ED_uvedit_minmax_multi(scene, ima, objects, objects_len, min, max);
+ bool success = ED_uvedit_minmax_multi(scene, objects, objects_len, min, max);
MEM_freeN(objects);
if (!success) {
return OPERATOR_CANCELLED;