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authorTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
committerTon Roosendaal <ton@blender.org>2010-02-13 16:09:30 +0300
commitb673f7318c9733f009acfae1b640ca14eec79047 (patch)
tree15c34a90d192b91a3f52b562fdbed0abd413e12b /source/blender/editors/space_image
parentc1ee920db648af27a7912c997b270d2ed2fdf293 (diff)
Added support for animated texture draw, GLSL textures.
Note, this is not like GE ffmpg, but Blender Image Texture display for GLSL materials. Speed can be disappointing, use smaller images for realtime edits.
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_ops.c32
1 files changed, 21 insertions, 11 deletions
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 4a2dd52384c..b69b6a552a6 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -37,6 +37,7 @@
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
+#include "DNA_texture_types.h"
#include "DNA_userdef_types.h"
#include "DNA_windowmanager_types.h"
@@ -44,7 +45,9 @@
#include "BKE_context.h"
#include "BKE_image.h"
#include "BKE_global.h"
+#include "BKE_image.h"
#include "BKE_library.h"
+#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_packedFile.h"
#include "BKE_report.h"
@@ -1839,20 +1842,26 @@ void IMAGE_OT_cycle_render_slot(wmOperatorType *ot)
/******************** TODO ********************/
/* XXX notifier? */
-#if 0
+
/* goes over all ImageUsers, and sets frame numbers if auto-refresh is set */
-void BIF_image_update_frame(void)
+
+void ED_image_update_frame(const bContext *C)
{
+ Main *mainp = CTX_data_main(C);
+ Scene *scene= CTX_data_scene(C);
Tex *tex;
/* texture users */
- for(tex= G.main->tex.first; tex; tex= tex->id.next) {
- if(tex->type==TEX_IMAGE && tex->ima)
- if(ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
+ for(tex= mainp->tex.first; tex; tex= tex->id.next) {
+ if(tex->type==TEX_IMAGE && tex->ima) {
+ if(ELEM(tex->ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE)) {
if(tex->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(&tex->iuser, scene->r.cfra, 0);
-
+ BKE_image_user_calc_frame(&tex->iuser, scene->r.cfra, 0);
+ }
+ }
}
+
+#if 0
/* image window, compo node users */
if(G.curscreen) {
ScrArea *sa;
@@ -1861,12 +1870,12 @@ void BIF_image_update_frame(void)
View3D *v3d= sa->spacedata.first;
if(v3d->bgpic)
if(v3d->bgpic->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(&v3d->bgpic->iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(&v3d->bgpic->iuser, scene->r.cfra, 0);
}
else if(sa->spacetype==SPACE_IMAGE) {
SpaceImage *sima= sa->spacedata.first;
if(sima->iuser.flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(&sima->iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(&sima->iuser, scene->r.cfra, 0);
}
else if(sa->spacetype==SPACE_NODE) {
SpaceNode *snode= sa->spacedata.first;
@@ -1878,14 +1887,15 @@ void BIF_image_update_frame(void)
ImageUser *iuser= node->storage;
if(ELEM(ima->source, IMA_SRC_MOVIE, IMA_SRC_SEQUENCE))
if(iuser->flag & IMA_ANIM_ALWAYS)
- BKE_image_user_calc_imanr(iuser, scene->r.cfra, 0);
+ BKE_image_user_calc_frame(iuser, scene->r.cfra, 0);
}
}
}
}
}
}
-}
#endif
+}
+