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authorTon Roosendaal <ton@blender.org>2009-04-10 20:30:28 +0400
committerTon Roosendaal <ton@blender.org>2009-04-10 20:30:28 +0400
commit4e81404d7eb00d7373ea8e4c01ae8bdfad287d72 (patch)
treee0414e0bea32707785061910589d173c112756a6 /source/blender/editors/space_image
parent61249337817d3699ca961c9e4007cb0cdb232051 (diff)
2.5
Grand cleanup: - removal of FTF and ftfont dir - removal of text.c which wrapped it - wrapped old text drawing code temporarily, need to decide how 'style' will behave per editor when you draw strings outside interface code.... wouldn't be very useful to set fonts locally all over?
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_draw.c17
1 files changed, 6 insertions, 11 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index ab042fce41f..b9407d26352 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -55,8 +55,8 @@
#include "ED_image.h"
#include "ED_screen.h"
+#include "UI_interface.h"
#include "UI_resources.h"
-#include "UI_text.h"
#include "UI_view2d.h"
#include "WM_api.h"
@@ -147,16 +147,13 @@ static void draw_render_info(SpaceImage *sima, ARegion *ar)
glRecti(rect.xmin, rect.ymin, rect.xmax, rect.ymax+1);
UI_ThemeColor(TH_TEXT_HI);
- glRasterPos2i(12, rect.ymin + 5);
- UI_RasterPos(12, rect.ymin + 5);
if(showspare) {
- UI_DrawString(G.fonts, "(Previous)", 0);
- glRasterPos2i(72, rect.ymin + 5);
- UI_RasterPos(72, rect.ymin + 5);
+ UI_DrawString(12, rect.ymin + 5, "(Previous)");
+ UI_DrawString(72, rect.ymin + 5, str);
}
-
- UI_DrawString(G.fonts, str, 0);
+ else
+ UI_DrawString(12, rect.ymin + 5, str);
}
void draw_image_info(ARegion *ar, int channels, int x, int y, char *cp, float *fp, int *zp, float *zpf)
@@ -192,10 +189,8 @@ void draw_image_info(ARegion *ar, int channels, int x, int y, char *cp, float *f
glDisable(GL_BLEND);
glColor3ub(255, 255, 255);
- glRasterPos2i(10, 10);
- UI_RasterPos(10, 10);
- UI_DrawString(G.fonts, str, 0);
+ UI_DrawString(10, 10, str);
}
/* image drawing */