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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-28 22:59:36 +0400
commit8cf4ef091c91fa4666aa9b017ddba61b52c02806 (patch)
tree329498b41ccbb956cd703c6e643a16adb35866cb /source/blender/editors/space_image
parent801d44a09efd98a2345dd8b5938b4d811bbf68fc (diff)
2.5: various one-liner fixes
* Image window only show game properties in game mode. * Fix image window render info drawing wrong with alpha enabled. * Win32 editmode cursor now uses a different one than the system cursor, that one is barely visible, especially in the new theme colors. * Center text in operator header print. * Fix sequencer unlock shortcut key. * Fix uv layer / vertex color active render button now graying out. * Workaround to get default zoom level 1:1 again for new buttons (will try to fix properly later, is due to scrollbars).
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_draw.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 7050c7f6d7c..ff25a2635d2 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -151,6 +151,7 @@ static void draw_render_info(Image *ima, ARegion *ar)
/* clear header rect */
UI_GetThemeColor3fv(TH_BACK, colf);
glEnable(GL_BLEND);
+ glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
glColor4f(colf[0]+0.1f, colf[1]+0.1f, colf[2]+0.1f, 0.5f);
glRecti(rect.xmin, rect.ymin, rect.xmax, rect.ymax+1);
glDisable(GL_BLEND);