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authorPhilipp Oeser <info@graphics-engineer.com>2020-04-16 15:12:09 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2020-04-16 15:12:09 +0300
commit13876d50cee8f8fc5b5eb4585718fc290aec33af (patch)
tree561acf9330d301c4178e2e1fd255b0d756a2f345 /source/blender/editors/space_image
parent70a6c737ec7eec3402418fef10af0db3b417b42a (diff)
parent3ea4d3dc07311a5799f7102a1e4f5920db367c0e (diff)
Merge branch 'blender-v2.83-release'
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_draw.c5
-rw-r--r--source/blender/editors/space_image/space_image.c5
2 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 85f7f744abc..6037c1d2ec8 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -575,6 +575,9 @@ static void draw_image_buffer(const bContext *C,
float zoomx,
float zoomy)
{
+ /* Image are still drawn in display space. */
+ glDisable(GL_FRAMEBUFFER_SRGB);
+
int x, y;
int sima_flag = sima->flag & ED_space_image_get_display_channel_mask(ibuf);
@@ -666,6 +669,8 @@ static void draw_image_buffer(const bContext *C,
GPU_blend(false);
}
}
+
+ glEnable(GL_FRAMEBUFFER_SRGB);
}
static void draw_image_buffer_repeated(const bContext *C,
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index ed14593ed2d..d7d85112497 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -670,14 +670,9 @@ static void image_main_region_draw(const bContext *C, ARegion *region)
/* we set view2d from own zoom and offset each time */
image_main_region_set_view2d(sima, region);
- /* Image are still drawn in display space. */
- glDisable(GL_FRAMEBUFFER_SRGB);
-
/* we draw image in pixelspace */
draw_image_main(C, region);
- glEnable(GL_FRAMEBUFFER_SRGB);
-
/* and uvs in 0.0-1.0 space */
UI_view2d_view_ortho(v2d);