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authorClément Foucault <foucault.clem@gmail.com>2020-08-16 16:16:21 +0300
committerClément Foucault <foucault.clem@gmail.com>2020-08-18 22:30:10 +0300
commit969bcf0793dca0e75bf42998aba92b1abd90ec23 (patch)
tree26456f72a028a27e32b0311072749e34813894fe /source/blender/editors/space_image
parenta1459b2f7a53fc9e7a52260e975c47c48c6c383d (diff)
Cleanup: GPUState: Replace blend func separate by enum
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/image_draw.c15
1 files changed, 5 insertions, 10 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index f70589ac5f1..7e6f92f37f1 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -175,8 +175,7 @@ void ED_image_draw_info(Scene *scene,
float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0;
float col[4], finalcol[4];
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
GPU_blend(true);
uint pos = GPU_vertformat_attr_add(
@@ -540,8 +539,7 @@ static void draw_udim_label(ARegion *region, float fx, float fy, const char *lab
int x, y;
UI_view2d_view_to_region(&region->v2d, fx, fy, &x, &y);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
GPU_blend(true);
int textwidth = BLF_width(blf_mono_font, label, strlen(label)) + 10;
@@ -603,8 +601,7 @@ static void draw_image_buffer(const bContext *C,
imm_draw_box_checker_2d(x, y, x + ibuf->x * zoomx, y + ibuf->y * zoomy);
GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
}
/* If RGBA display with color management */
@@ -772,8 +769,7 @@ static void draw_image_paint_helpers(
}
GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
IMMDrawPixelsTexState state = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_COLOR);
immDrawPixelsTex(
@@ -1059,8 +1055,7 @@ void draw_image_cache(const bContext *C, ARegion *region)
const int region_bottom = rect_visible->ymin;
GPU_blend(true);
- GPU_blend_set_func_separate(
- GPU_SRC_ALPHA, GPU_ONE_MINUS_SRC_ALPHA, GPU_ONE, GPU_ONE_MINUS_SRC_ALPHA);
+ GPU_blend_set_func_separate(GPU_BLEND_ALPHA);
/* Draw cache background. */
ED_region_cache_draw_background(region);