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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-15 16:59:47 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2017-05-15 16:59:47 +0300 |
commit | 1c21e088f22d5658a3d96121303b01f7d27d23c1 (patch) | |
tree | 0fa84e76c488126050e90ee44c8272f72f9ccacb /source/blender/editors/space_image | |
parent | ef8ad66aa2d25f414822871f61ece54b0d5a6931 (diff) |
Fix T50109: Blender crash when a "Render Result" as a Texture
This commit fixes crash, but user feedback can be improved here to
inform artist that one can't use Render Result as a texture since that
will cause feedback loop.
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r-- | source/blender/editors/space_image/image_buttons.c | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c index db917b0cdf5..ad9fb49baef 100644 --- a/source/blender/editors/space_image/image_buttons.c +++ b/source/blender/editors/space_image/image_buttons.c @@ -712,6 +712,10 @@ static void uiblock_layer_pass_buttons( const char *display_name = ""; const bool show_stereo = (iuser->flag & IMA_SHOW_STEREO) != 0; + if (iuser->scene == NULL) { + return; + } + uiLayoutRow(layout, true); /* layer menu is 1/3 larger than pass */ |