diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-08-07 15:36:11 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-08-07 15:37:39 +0300 |
commit | b134434224254d4ac3fc73d023f2f6d914746690 (patch) | |
tree | b67d2c5aee982495d55848414c362665a37476b0 /source/blender/editors/space_image | |
parent | 3db67fd670535c0a709ec6e8204fcb730cd3eb0d (diff) |
Cleanup: declare arrays arrays where possible
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r-- | source/blender/editors/space_image/image_draw.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c index 1038011e480..f70589ac5f1 100644 --- a/source/blender/editors/space_image/image_draw.c +++ b/source/blender/editors/space_image/image_draw.c @@ -168,9 +168,9 @@ void ED_image_draw_info(Scene *scene, uchar green[3] = {0, 255, 0}; uchar blue[3] = {100, 100, 255}; #else - uchar red[3] = {255, 255, 255}; - uchar green[3] = {255, 255, 255}; - uchar blue[3] = {255, 255, 255}; + const uchar red[3] = {255, 255, 255}; + const uchar green[3] = {255, 255, 255}; + const uchar blue[3] = {255, 255, 255}; #endif float hue = 0, sat = 0, val = 0, lum = 0, u = 0, v = 0; float col[4], finalcol[4]; @@ -465,7 +465,7 @@ void ED_image_draw_info(Scene *scene, static void sima_draw_zbuf_pixels( float x1, float y1, int rectx, int recty, const int *rect, float zoomx, float zoomy) { - float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; + const float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; /* Slowwww */ float *rectf = MEM_mallocN(rectx * recty * sizeof(float), "temp"); @@ -494,7 +494,7 @@ static void sima_draw_zbuffloat_pixels(Scene *scene, { float bias, scale, *rectf, clip_end; int a; - float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; + const float red[4] = {1.0f, 0.0f, 0.0f, 0.0f}; if (scene->camera && scene->camera->type == OB_CAMERA) { bias = ((Camera *)scene->camera->data)->clip_start; @@ -798,7 +798,7 @@ static void draw_udim_tile_grid(uint pos_attr, { float x1, y1; UI_view2d_view_to_region_fl(®ion->v2d, x, y, &x1, &y1); - int gridpos[5][2] = {{0, 0}, {0, 1}, {1, 1}, {1, 0}, {0, 0}}; + const int gridpos[5][2] = {{0, 0}, {0, 1}, {1, 1}, {1, 0}, {0, 0}}; for (int i = 0; i < 4; i++) { immAttr3fv(color_attr, color); immVertex2f(pos_attr, x1 + gridpos[i][0] * stepx, y1 + gridpos[i][1] * stepy); |