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authorClément Foucault <foucault.clem@gmail.com>2019-06-26 14:42:41 +0300
committerClément Foucault <foucault.clem@gmail.com>2019-06-26 14:42:47 +0300
commitb3a2de9d181ab69c192c737e24a7b808081df06b (patch)
treee7089037e9b327293698aa826afe7f5ca3d4ed6a /source/blender/editors/space_image
parent57bb575aa85e82ef10159e67d33a0b27ce6d9246 (diff)
Fix T65951 Saving project right before rendering (Cycles) causes empty render-preview
Since we are now using the full framebuffer (color+depth) inside the image editor, we need to disable the depth test by default.
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r--source/blender/editors/space_image/space_image.c1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index 931142d2925..6bf79711ae5 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -602,6 +602,7 @@ static void image_main_region_draw(const bContext *C, ARegion *ar)
UI_GetThemeColor3fv(TH_BACK, col);
GPU_clear_color(col[0], col[1], col[2], 0.0f);
GPU_clear(GPU_COLOR_BIT);
+ GPU_depth_test(false);
image_user_refresh_scene(C, sima);