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authorSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 17:44:34 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2018-05-31 19:07:55 +0300
commitdf22cd9ce160457bda1a976da4dd6e7079f36865 (patch)
tree72b4884827f26bf5be9fff0b8ec906e65cfa6763 /source/blender/editors/space_image
parent3352dd3a3f4c3deadd6d66068f983a639896446a (diff)
Depsgraph: Fixes to prevent object duplicate to jump
This includes: - Skip OB_RECALC_TIME tag from object duplicate operator not sure why it is needed: even if original object was animated, duplicating it will copy evaluated values. - Don't tag whole ID for update when updating it after relations rebuilt. Use the same trickery to detect whether animation is to be re-evaluated or not as is done for update flag=0. - Don't tag datablocks which are expanded for update of copy-on-write. - Avoid flush along relation from copy-on-write operation in action. This will not invalidate any pointers in the copied datablock since we don't reference anything in the action.
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