diff options
author | Angus Stanton <abstanton> | 2022-08-03 09:14:58 +0300 |
---|---|---|
committer | Jeroen Bakker <jeroen@blender.org> | 2022-08-03 09:15:12 +0300 |
commit | ea70687dd5b9474ce183b7de12e42ec5201864e0 (patch) | |
tree | 241ea9199bbf110d548d0a694488c628d0c56406 /source/blender/editors/space_image | |
parent | abc46d5aeb49a71ad537c86daa3d78451f63e6d3 (diff) |
Image: Display GPU layout in `uiTemplateImageInfo`
Add IMB_gpu_get_texture_format and GPU_texture_format_description to
retrieve and 'stringify' an eGPUTextureFormat. These are then used in the
image info panel used in several areas across blender.
New Information:
{F13330937}
Reviewed By: jbakker
Maniphest Tasks: T99998
Differential Revision: https://developer.blender.org/D15575
Diffstat (limited to 'source/blender/editors/space_image')
-rw-r--r-- | source/blender/editors/space_image/image_buttons.c | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c index 0a774ee679c..baaa521fc94 100644 --- a/source/blender/editors/space_image/image_buttons.c +++ b/source/blender/editors/space_image/image_buttons.c @@ -1211,6 +1211,12 @@ void uiTemplateImageInfo(uiLayout *layout, bContext *C, Image *ima, ImageUser *i ofs += BLI_strncpy_rlen(str + ofs, TIP_(" + Z"), len - ofs); } + eGPUTextureFormat texture_format = IMB_gpu_get_texture_format(ibuf, + ima->flag & IMA_HIGH_BITDEPTH); + const char *texture_format_description = GPU_texture_format_description( + texture_format); + ofs += BLI_snprintf_rlen(str + ofs, len - ofs, TIP_(", %s"), texture_format_description); + uiItemL(col, str, ICON_NONE); } |